I have been waiting for this one
PureBasic 4.20 Beta1 (Windows) -- Happy New year!
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SoulReaper
- Enthusiast

- Posts: 372
- Joined: Sun Apr 03, 2005 2:14 am
- Location: England
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BriceManuel
- Enthusiast

- Posts: 195
- Joined: Thu Nov 29, 2007 8:23 am
Thank you for the update.
Both seem equal in rendering speed, but Stefan's sprite pixel collision is blazing fast and leaves the native PB collision commands in the dust.
The exact same code (test 6), compiled with both subsystems using pixel-collision, run on the same PC:
DirectX9 = 10,000 Drops 9 FPS
DX9 = 10,000 Drops 189 FPS
Since I use it for games, and collision is a big part of games, I will continue using Stefan's subsystem.
If it were me, I wouldn't use the new DirectX9 subsystem. I would use the DX9 subsysten that Stefan wrote.THCM wrote:@Team Could you please give us some more info about the new DX9 subsystem? What's supported and what's not? By simply changing the subsystem to DX9 I'll get some weird effects. My game shows only some border gfx and freezes. I'll try to hunt down, what's causing the troubles.
Both seem equal in rendering speed, but Stefan's sprite pixel collision is blazing fast and leaves the native PB collision commands in the dust.
The exact same code (test 6), compiled with both subsystems using pixel-collision, run on the same PC:
DirectX9 = 10,000 Drops 9 FPS
DX9 = 10,000 Drops 189 FPS
Since I use it for games, and collision is a big part of games, I will continue using Stefan's subsystem.
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maw
- Hroudtwolf
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- Posts: 803
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- Location: Germany(Hessen)
- Contact:
I did an update using the included installer on Vista and it worked fine so I don't think it's Vista's fault.Joakim Christiansen wrote:Pretty weird, I can't get the update to work :S
I tried the auto-updater which does nothing, then I manually copied the files and tried to compile something which gave me thousands of POLINK errors. Maybe I'm just tired or something...
Using Vista that is...
Thats a nice new year gift! Thanks for that great releases. I'm happy to read the "RegularExpression" enhancement that comes handy.
One suggestion to the FTP lib:
it would be nice if a connectionID returned by OpenNetworkConnection can be used so that it is possible to do connections through a proxy server.
Thanks a lot PB Team! Donation is on its way!
Happy new year to you and all PB users!
One suggestion to the FTP lib:
it would be nice if a connectionID returned by OpenNetworkConnection can be used so that it is possible to do connections through a proxy server.
Thanks a lot PB Team! Donation is on its way!
Happy new year to you and all PB users!
Tranquil
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THCM
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- Posts: 276
- Joined: Fri Apr 25, 2003 5:06 pm
- Location: Gummersbach - Germany
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Yes, you're right, but my game uses an Ogre rendered skybox in the background and so I have to use DirectX7 or the newly introduced DirectX9 subsystem. At first it has to produce correct result, after that speed is the second issue.BriceManuel wrote:Thank you for the update.
If it were me, I wouldn't use the new DirectX9 subsystem. I would use the DX9 subsysten that Stefan wrote.THCM wrote:@Team Could you please give us some more info about the new DX9 subsystem? What's supported and what's not? By simply changing the subsystem to DX9 I'll get some weird effects. My game shows only some border gfx and freezes. I'll try to hunt down, what's causing the troubles.
Both seem equal in rendering speed, but Stefan's sprite pixel collision is blazing fast and leaves the native PB collision commands in the dust.
The exact same code (test 6), compiled with both subsystems using pixel-collision, run on the same PC:
DirectX9 = 10,000 Drops 9 FPS
DX9 = 10,000 Drops 189 FPS
Since I use it for games, and collision is a big part of games, I will continue using Stefan's subsystem.
The Human Code Machine / Masters' Design Group
In preference , UnCheck 'Display Icons in the Menu'Mistrel wrote:Is there a way to disable the blue theme in the menu? The new menus are harder to read.
Thank you PB Team and Happy new year.
Please correct my english
http://purebasic.developpez.com/
http://purebasic.developpez.com/
