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Posted: Fri Aug 24, 2007 4:04 pm
by srod
I was running full screen and so couldn't see the title!
15 fps is what I'm seeing. Still looks good though.
Posted: Fri Aug 24, 2007 4:23 pm
by Thalius
The Shader version should look something like this - making this to learn Shaders mostly but will be realesed on the next Version as Example.
For fallback theres the new TnL version still ( Screenshots as soon as i foudn this (ç*/&ç() bug )
Water utilizing Shaders (just to show that you DON'T need DX 10 and all teh crap to produce pretty things with irrlicht

):
Thalius
Posted: Fri Aug 24, 2007 10:58 pm
by Derek
Just tried the first example again with the graphics card now set for performance and now I'm getting 52fps although some of the graphics look a little bad until you get close to them.
Posted: Sat Aug 25, 2007 5:28 am
by krensauce
Thalius wrote:The Shader version should look something like this - making this to learn Shaders mostly but will be realesed on the next Version as Example.
For fallback theres the new TnL version still ( Screenshots as soon as i foudn this (ç*/&ç() bug )
Water utilizing Shaders (just to show that you DON'T need DX 10 and all teh crap to produce pretty things with irrlicht

):
Thalius
Wow, amazing! Good job!
And I'm also with you with DX10, I can't really understand why they did shaders v4 while the v3 is yet to be used at 100% by any game...only crap-slow games that uses shaders made in a hurry just to support v3 was seen until now, and I really think that the v3 full potential has not been discovered yet.
If I don't really need v3 I'd better use v2 to let everyone enjoy a game at full frame rate.
Posted: Sat Aug 25, 2007 9:28 am
by SoulReaper
Very very nice

Posted: Wed Aug 29, 2007 4:37 am
by electrochrisso

2 FPS for me because Open GL will not work for some reason, perhaps I have to update Open GL?.
The older Wrapper and multiple DLL works with Open GL though. What you think?
Posted: Wed Aug 29, 2007 8:37 pm
by Thalius
Whoa 2 fps lol - what card and driver / OS is it ? Its possible your card doesent support some of the used features then software fallback would happen.
Posted: Wed Aug 29, 2007 10:59 pm
by electrochrisso
2.6 gig, XP Pro, onboard graphics set to 32meg (can set to 64).
Problem is the Open GL Library not working for me and I have to use the software choices.
I notice your demo uses one DLL, if I use the older wrapper and multiple DLL set, Open GL works and gives me about 24 FPS. Your demo will not work with the older wrapper and DLL.
I think something has changed.
I can get up to 60 FPS with some 3D stuff.
I will update Open GL and my graphics drivers and see what happens.
Posted: Thu Aug 30, 2007 6:06 pm
by Thalius
Yup some dependancies were removed - especially for directx tho. with the current version it should be also possible to grab the screen context from PB and use PB Sprite commands on top of Irrlicht - well and ofc just one dll needed as the rest is in the static lib which gets linked on compile time into your exe.
In case anyone wants to try around with it - this is the function:
Code: Select all
IrrGetExposedVideoData(*ptr.SExposedVideoData)
Thalius