Page 3 of 3
Posted: Sat Apr 14, 2007 10:40 am
by DarkDragon
Uhm it's not in PureBasic, but OpenSource(school project) and my first game with C++:
http://www.bradan.eu/files/3dshooter.zip
(Music from Tafkadasom2k5 - Thanks)

Engine included. Please don't hack it until the end of july(until my birthday), thanks

.
[EDIT]
I will upload the Hoverbots demo in a few days or weeks(Yes it's finished!).
[EDIT]
Don't sell it!!!
[EDIT]
Corrected the link
Posted: Sat Apr 14, 2007 6:17 pm
by lethalpolux
Hey, very cool!
I love the George Romero's Style

.
Thankx, and don't be affraid i just look and play

Posted: Tue Apr 17, 2007 7:19 am
by Joakim Christiansen
Posted: Thu Apr 19, 2007 6:33 pm
by byo
Joakim Christiansen wrote:
I love this style of games.
Do you have a demo?
Also, is this being made in Purebasic?

Posted: Thu Apr 19, 2007 9:10 pm
by Joakim Christiansen
byo wrote:I love this style of games.
Do you have a demo?
Also, is this being made in Purebasic?

Cool, I love them too, that's why I figured out that I should try to make one myself. I've still mostly just testing stuff and it's not ready for a demo release yet, maybe later. And yes, it's coded in PureBasic!

A Kendo Game
Posted: Tue May 08, 2007 1:37 pm
by pdwyer
Actually I'm new to PB from Powerbasic, I want to try the GFX stuff in PB so I'm putting a little game together. It may be rubbish but there are no kendo games out there so I dished out my old kendo text book and am putting one together as a learning exercise and little hobby
I've got the sprites looking okay now but I'm still struggling with the engine a little.
Posted: Tue May 08, 2007 1:54 pm
by techjunkie
For fun...
PurePuke, MicroSnake and MicroTetris... Will post a link when they are done.

Posted: Tue May 08, 2007 4:50 pm
by pjay
PurePuke..... class!

Posted: Tue May 08, 2007 8:40 pm
by Num3
pjay wrote:PurePuke..... class!


Posted: Tue May 08, 2007 9:03 pm
by Brice Manuel
techjunkie wrote:For fun...
PurePuke
Sounds better than that PB game somebody did a couple of years ago where you get raped by a deer

Posted: Thu Jun 28, 2007 3:40 pm
by Hatonastick
I could tell you but then I'd have to kill all of you. My travel budget just doesn't stretch that far.

Something involving the (from what I've read so far on this forum - not that it matters, use what ever SDk etc. that floats your boat) much maligned Blitz3D SDK combined with PureBASIC. I was originally going to return to C programming, but could see it was going to at least double the development time. I'm very, very rusty. Heh, hmm... In more ways than one actually.
Posted: Sat Jul 07, 2007 4:38 am
by michaeled314
I'm working on a program that stores lyrics and keeps them saved for you. You can enter lyrics in and view them with stunning features.
Posted: Wed Jul 11, 2007 12:59 pm
by Joakim Christiansen
byo wrote:Do you have a demo?
I haven't done anymore work on it since I had to finish some other stuff first, but ok, I can let you try this "tech demo":
http://www.jlc-software.com/alpha/StarshipCommander.zip
Posted: Sat Jul 14, 2007 9:51 am
by DarkDragon
My ego shooter got 15 points (15 of 15, here it means: very good). Now it's up with finished documentation and everything.
http://www.bradan.eu/files/3dshooter.zip (same link as above)
I will reset the highscore now.
Posted: Mon Jul 16, 2007 2:59 pm
by JonChaos
Together with 2 friends im working on a 2d 4X game.
Its settled in a fantasy/medieval settings and is heavily inspired by master of magic from microprose.
Another source of inspiriation is kales civIV mod "fall from heaven".
We are working entirely in purebasic so we will have a win/linux/mac version with the same amount of work if we would only create a windows version.
The target is creating a game that could be named "master of magic II" , but with better graphics ( still 2D ) , more strategic options , more editing or modding posibilitys and and and.
Screenshots aren't yet avialible since most of the graphics are test.bmps yet and look not that pleasant.
But stay tuned for further informations
