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Re: SuperSprite3D
Posted: Sat Sep 26, 2009 12:35 am
by citystate
Teng wrote:By the way how large is Supersprite3d.pbi, is it more than 800 lines? Cause if it is I can't run it

.
that's easily (and inexpensively) solved - buy a registered copy of PB

Re: SuperSprite3D
Posted: Sat Sep 26, 2009 4:39 pm
by Psychophanta
http://www.megaupload.com/?d=T78DFKZT
Some procedures were improved for speed a little bit.
Re: SuperSprite3D
Posted: Thu Dec 10, 2009 12:34 pm
by Artus
@Anonymous:
OMG, i have search such a 2D Engine with BumpMapping the hole Time!!
Hey Anonymous, if you are still stay on this Board, please can you make a Version for PB 4.4? I have still a big Project i need it for.
Please!
MfG from Germany
Arthur
Re: SuperSprite3D
Posted: Thu Dec 10, 2009 12:47 pm
by djes
It's not Anonymous, it's CPLBator from the french forum.
Re: SuperSprite3D
Posted: Thu Dec 10, 2009 2:12 pm
by Psychophanta
Artus wrote:@Anonymous:
OMG, i have search such a 2D Engine with BumpMapping the hole Time!!
Hey Anonymous, if you are still stay on this Board, please can you make a Version for PB 4.4? I have still a big Project i need it for.
Please!
MfG from Germany
Arthur
The revision pointed above by myself works perfectly in pb4.40
PB4.40 uses directx9 engine by default and there is an addressed bug:
http://www.purebasic.fr/english/viewtop ... =4&t=39978
So, if you want SuperSprite3D download it from the link above and save all sources with lib subsystem as directx7.
That's all!
Re: SuperSprite3D
Posted: Thu Dec 10, 2009 7:07 pm
by Artus
Mhhh,
Can anyone ask CPLBator to develope an new Version with DX9? ^^
I only can german and a little bit english
MfG Arthur
Re: SuperSprite3D
Posted: Fri Dec 11, 2009 12:06 pm
by djes
Re: SuperSprite3D
Posted: Fri Dec 11, 2009 9:22 pm
by Artus

This Engine, doesn't have "BumpMapping 2D" , than it is useless for me.
But thank you!
MfG Arthur