SuperSprite3D

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citystate
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Re: SuperSprite3D

Post by citystate »

Teng wrote:By the way how large is Supersprite3d.pbi, is it more than 800 lines? Cause if it is I can't run it :( .
that's easily (and inexpensively) solved - buy a registered copy of PB 8)
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WARNING: may be talking out of his hat
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Psychophanta
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Re: SuperSprite3D

Post by Psychophanta »

http://www.megaupload.com/?d=T78DFKZT
Some procedures were improved for speed a little bit.
http://www.zeitgeistmovie.com

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Artus
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Re: SuperSprite3D

Post by Artus »

@Anonymous:

OMG, i have search such a 2D Engine with BumpMapping the hole Time!!
Hey Anonymous, if you are still stay on this Board, please can you make a Version for PB 4.4? I have still a big Project i need it for.

Please!

MfG from Germany
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Re: SuperSprite3D

Post by djes »

It's not Anonymous, it's CPLBator from the french forum.
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Re: SuperSprite3D

Post by Psychophanta »

Artus wrote:@Anonymous:

OMG, i have search such a 2D Engine with BumpMapping the hole Time!!
Hey Anonymous, if you are still stay on this Board, please can you make a Version for PB 4.4? I have still a big Project i need it for.

Please!

MfG from Germany
Arthur
The revision pointed above by myself works perfectly in pb4.40
PB4.40 uses directx9 engine by default and there is an addressed bug:
http://www.purebasic.fr/english/viewtop ... =4&t=39978
So, if you want SuperSprite3D download it from the link above and save all sources with lib subsystem as directx7.
That's all!
http://www.zeitgeistmovie.com

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Artus
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Re: SuperSprite3D

Post by Artus »

Mhhh,
Can anyone ask CPLBator to develope an new Version with DX9? ^^
I only can german and a little bit english :)

MfG Arthur
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Re: SuperSprite3D

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Artus
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Re: SuperSprite3D

Post by Artus »

:( This Engine, doesn't have "BumpMapping 2D" , than it is useless for me.
But thank you!

MfG Arthur
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