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Posted: Fri Apr 28, 2006 2:52 pm
by pjay
Hi Icesoft, by doing a side-by-side comparison it seems that your version doesn't render nearly as many sprites on-screen at a count of 100.
I did a quick count of your sprites & the most I could count was 30.
Are a lot off screen, or are you counting the drop-shadow as a sprite?
Posted: Fri Apr 28, 2006 3:05 pm
by thefool
IceSoft wrote:thefool wrote:newest test file, 2000 sprites, 52 in fps.
Blitz version handles this WAY worse. (50% less fps or so.)
I like this results

Maybe a new OpenGL driver will improve the Blitz result.
You mean i should use another driver than the newest???
system: athlon xp 3800+, 1024 mbyte ram, 400 gb hdd space(whatever.), radeon 9600 XT 256mb, windows xp sp. 2, newest catalyst drivers.
Posted: Fri Apr 28, 2006 3:19 pm
by IceSoft
pjay wrote:Hi Icesoft, by doing a side-by-side comparison it seems that your version doesn't render nearly as many sprites on-screen at a count of 100.
I did a quick count of your sprites & the most I could count was 30.
Are a lot off screen, or are you counting the drop-shadow as a sprite?
No! There will generated always 100 sprites with each left mouse click.
No not off screen but overlapped.
Angle can be 360 degre and I used not all degres as an own positions)
I will change it and upload a new version.
Posted: Fri Apr 28, 2006 3:21 pm
by IceSoft
thefool wrote:You mean i should use another driver than the newest???.
No. I thought your driver is not the latest.
Posted: Fri Apr 28, 2006 3:31 pm
by thefool
it is

Posted: Fri Apr 28, 2006 3:58 pm
by IceSoft
New version v0.5 uploaded:
[ADD] Sprites will be created around the Mousepointer
[ADD] All! new created Sprites should be shown now.
Link:
http://people.freenet.de/icesoft/z5SpriteVsPB.zip
Posted: Fri Apr 28, 2006 7:20 pm
by IceSoft
New version v0.6 uploaded:
[ADD] Shadow sprites looks better now
[ADD] Speed adapt.
Link:
http://people.freenet.de/icesoft/z6SpriteVsPB.zip
Posted: Fri Apr 28, 2006 7:45 pm
by netmaestro
70 fps @500, 35 fps @1000. Quality looks very good.
Posted: Fri Apr 28, 2006 8:26 pm
by IceSoft
netmaestro wrote:70 fps @500, 35 fps @1000. Quality looks very good.
Thanks!
netmaestro wrote:And how fast is zSprite?
Oh yeah, it's a
comparison. I catch on fast, don't I?
For the Blitz version: 55 fps @500, 27 fps @1000. Significantly slower.
And zSprite is still slower

Posted: Fri Apr 28, 2006 10:32 pm
by thefool
do you care to share the source so we can see if it can be optimized (eg. some assembly optimizations like you would do if it was a real lib to distribute?)
Posted: Fri Apr 28, 2006 10:37 pm
by IceSoft
thefool wrote:do you care to share the source so we can see if it can be optimized (eg. some assembly optimizations like you would do if it was a real lib to distribute?)
There is currently no optiming in it

I am on it...
Posted: Fri Apr 28, 2006 10:47 pm
by thefool
ok

Posted: Fri Apr 28, 2006 11:00 pm
by IceSoft
First I will make the Test2 (The baloon test)
Posted: Sat Apr 29, 2006 4:15 am
by Lyon
There is no comparison between PB & BMax. PB will win in speed, stability and features.
Posted: Sat Apr 29, 2006 6:30 am
by IceSoft
New version v0.7 uploaded:
[ADD] Speed optimized (Level 1 of 3)
[DEL] Removed the text "Right click to remove 100 sprites and set the FPS(min) to 99999" not the function itself. (You can remove sprites too)
Link:
http://people.freenet.de/icesoft/zSpriteVsPB_test1.zip