Ogre 1.0.3 Beta available for testing
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Yes, the skybox works correct now, but I have to reconvert all my meshes to the new ogre-build to test further.
I hope everything works as expected using the latest stable build of Ogre and in future there is a little more time for you to update and upgrade the Ogre integration!
I hope everything works as expected using the latest stable build of Ogre and in future there is a little more time for you to update and upgrade the Ogre integration!
The Human Code Machine / Masters' Design Group
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There is a new version online, at the same address. We have removed the OgrePlatform.dll dependency, so only 2 dll are needed now, and the overall size is reduced. All functions now supports the #PB_Any flag, which allow to handle objects like any other PB libraries. Also, the IsMesh(), IsTexture(), IsMaterial(), IsLight(), IsCamera(), IsParticleEmitter() and IsBillboardGroup() functions have been added, for completness. If you find any problems, feel free to report them 
Edit: just added realtime shadow support for the entities, there is a shadow.pb file in the archive which demonstrate all that
. Don't forget to install the new purelibraries as well.

Edit: just added realtime shadow support for the entities, there is a shadow.pb file in the archive which demonstrate all that

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Yep, works fine here! The new engine is !much! faster with very complex meshes! The only problem I have, that I can't convert my old meshes to the newest format and I lost my 3dsmax files, so I can't test my game at the moment.
Hope we'll get new features to experiment in the near future!
Hope we'll get new features to experiment in the near future!
The Human Code Machine / Masters' Design Group