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Posted: Mon Apr 18, 2005 4:06 pm
by Karbon
Very entertaining. Good music - you're pretty talented with that synth!
Posted: Mon Apr 18, 2005 6:03 pm
by DarkDragon
Polo wrote:And set up OpenGL in linux is a nightmare

No
OpenGL in Linux is often easier than in Windows. SDL is a shorter way to initialize OpenGL.
Posted: Tue Apr 19, 2005 1:54 pm
by dagcrack
Torus mania?
Posted: Tue Apr 19, 2005 2:28 pm
by traumatic
orange-blue wrote:don't you wan't to publich source code?
Ralf wrote:will you release and share the source
Sorry, I just can't break the tradition here
If you happen to have any specific questions I'd of course be happy
to help you as much as I can.
Posted: Tue Apr 19, 2005 2:54 pm
by Fred
Traumatic strikes back ! Very impressive as always

Posted: Tue Apr 19, 2005 3:25 pm
by GeoTrail
Yeah I agree Fred.
He should make some demos and enter them in the demo scene competitions

Posted: Thu Apr 21, 2005 4:52 pm
by Polo
DarkDragon wrote:Polo wrote:And set up OpenGL in linux is a nightmare

No
OpenGL in Linux is often easier than in Windows. SDL is a shorter way to initialize OpenGL.
Please do it if it's easy

Without SDL of course

Because i've tried for DAYS to do that, and still not managed to do it, i've given it up since a few weeks

Posted: Thu Apr 21, 2005 6:27 pm
by Pantcho!!

wow man! this is the real shit!!!
i just loved the way you implment the music with the fading between demo to demo
damn man you rock, keep it that way (de leon jam x)
Posted: Thu Apr 21, 2005 7:42 pm
by Blade
traumatic wrote:If you happen to have any specific questions I'd of course be happy to help you as much as I can.
I whish to know if you have coded DirectX "directly" (as you could do in C++ and in many other languages) or if you have used some built-in comands, such as the Sprite3D lib...
Anyway, don't matter your reply, your demo is still amazing

Posted: Thu Apr 21, 2005 9:30 pm
by traumatic
Blade wrote:I whish to know if you have coded DirectX "directly" (as you could do in C++ and in many other languages) or if you have used some built-in comands, such as the Sprite3D lib...
Except for 'Memory', 'Library' and 'Window' no PB libraries have been used.
(Right, I could have done without them as well, that saved another 1-2kb
compressed

)
So yes, it's all 'direct' Direct3D programming. Doing this in PB is almost the
same as in C (NOTE: not C++).
It's really not that hard at all:
Call "Direct3DCreate8" or "Direct3DCreate9" respectively from d3d8/9.dll,
setup a screen (GetAdapterDisplayMode) and finally call "CreateDevice".
That will return you a pointer to IDirect3DDevice*. Done.
Now you can go on like you would do in C or any other language.
All the interfaces you need have already been declared for you.
Everything else you need to know is inside the DX-SDK
Thanks again for all your nice comments!
Take care of yourself!

Posted: Thu Apr 21, 2005 9:36 pm
by SoulReaper
Wow!! Simply amazing what people can do with Pure Basic...
Loved the Demo
Good Work traumatic

Posted: Wed Apr 27, 2005 1:09 pm
by Psychophanta
Traumatic; my congratulations for this

Posted: Tue Jan 17, 2006 9:48 pm
by va!n
However you managed it to do such nice stuff with DX only (without Sprite3D i think).... Very impressive work! traumatic the DX guru
Points: 10 / 10 Congratulations!
Posted: Wed Jan 18, 2006 12:44 am
by Guimauve
MAN !! Only one word : NICE
Regards
Guimauve
Posted: Wed Jan 18, 2006 2:13 am
by Armoured
GREAT!
