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				Posted: Mon Apr 18, 2005 4:06 pm
				by Karbon
				Very entertaining. Good music - you're pretty talented with that synth!
			 
			
					
				
				Posted: Mon Apr 18, 2005 6:03 pm
				by DarkDragon
				Polo wrote:And set up OpenGL in linux is a nightmare 

 
No  
 
OpenGL in Linux is often easier than in Windows. SDL is a shorter way to initialize OpenGL.
 
			 
			
					
				
				Posted: Tue Apr 19, 2005 1:54 pm
				by dagcrack
				Torus mania?
			 
			
					
				
				Posted: Tue Apr 19, 2005 2:28 pm
				by traumatic
				orange-blue wrote:don't you wan't to publich source code?
Ralf wrote:will you release and share the source
Sorry, I just can't break the tradition here 
If you happen to have any specific questions I'd of course be happy
to help you as much as I can.
 
			 
			
					
				
				Posted: Tue Apr 19, 2005 2:54 pm
				by Fred
				Traumatic strikes back ! Very impressive as always  

 
			 
			
					
				
				Posted: Tue Apr 19, 2005 3:25 pm
				by GeoTrail
				Yeah I agree Fred.
He should make some demos and enter them in the demo scene competitions 

 
			 
			
					
				
				Posted: Thu Apr 21, 2005 4:52 pm
				by Polo
				DarkDragon wrote:Polo wrote:And set up OpenGL in linux is a nightmare 

 
No  
 
OpenGL in Linux is often easier than in Windows. SDL is a shorter way to initialize OpenGL.
 
Please do it if it's easy 

 Without SDL of course 

Because i've tried for DAYS to do that, and still not managed to do it, i've given it up since a few weeks 

 
			 
			
					
				
				Posted: Thu Apr 21, 2005 6:27 pm
				by Pantcho!!
				
 wow man! this is the real shit!!! 
i just loved the way you implment the music with the fading between demo to demo 
damn man you rock, keep it that way (de leon jam x)
 
			 
			
					
				
				Posted: Thu Apr 21, 2005 7:42 pm
				by Blade
				traumatic wrote:If you happen to have any specific questions I'd of course be happy to help you as much as I can.
I whish to know if you have coded DirectX "directly" (as you could do in C++ and in many other languages) or if you have used some built-in comands, such as the Sprite3D lib...
Anyway, don't matter your reply, your demo is still amazing 

 
			 
			
					
				
				Posted: Thu Apr 21, 2005 9:30 pm
				by traumatic
				Blade wrote:I whish to know if you have coded DirectX "directly" (as you could do in C++ and in many other languages) or if you have used some built-in comands, such as the Sprite3D lib...
Except for 'Memory', 'Library' and 'Window' no PB libraries have been used.
(Right, I could have done without them as well, that saved another 1-2kb
compressed 

)
So yes, it's all 'direct' Direct3D programming. Doing this in PB is almost the
same as in C (NOTE: not C++).
It's really not that hard at all:
Call "Direct3DCreate8" or "Direct3DCreate9" respectively from d3d8/9.dll,
setup a screen (GetAdapterDisplayMode) and finally call "CreateDevice".
That will return you a pointer to IDirect3DDevice*. Done.
Now you can go on like you would do in C or any other language.
All the interfaces you need have already been declared for you.
Everything else you need to know is inside the DX-SDK 
Thanks again for all your nice comments!
Take care of yourself! 

 
			 
			
					
				
				Posted: Thu Apr 21, 2005 9:36 pm
				by SoulReaper
				Wow!! Simply amazing what people can do with Pure Basic...
Loved the Demo  
 
Good Work traumatic  

 
			 
			
					
				
				Posted: Wed Apr 27, 2005 1:09 pm
				by Psychophanta
				Traumatic; my congratulations for this   

 
			 
			
					
				
				Posted: Tue Jan 17, 2006 9:48 pm
				by va!n
				However you managed it to do such nice stuff with DX only (without Sprite3D i think)....  Very impressive work! traumatic the DX guru 
Points: 10 / 10    Congratulations!
 
			 
			
					
				
				Posted: Wed Jan 18, 2006 12:44 am
				by Guimauve
				MAN !!  Only one word : NICE
  
 
Regards 
Guimauve
 
			 
			
					
				
				Posted: Wed Jan 18, 2006 2:13 am
				by Armoured
				GREAT!  
