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Posted: Mon Apr 18, 2005 4:06 pm
by Karbon
Very entertaining. Good music - you're pretty talented with that synth!

Posted: Mon Apr 18, 2005 6:03 pm
by DarkDragon
Polo wrote:And set up OpenGL in linux is a nightmare ;)
No :wink:

OpenGL in Linux is often easier than in Windows. SDL is a shorter way to initialize OpenGL.

Posted: Tue Apr 19, 2005 1:54 pm
by dagcrack
Torus mania?

Posted: Tue Apr 19, 2005 2:28 pm
by traumatic
orange-blue wrote:don't you wan't to publich source code?
Ralf wrote:will you release and share the source
Sorry, I just can't break the tradition here ;)


If you happen to have any specific questions I'd of course be happy
to help you as much as I can.

Posted: Tue Apr 19, 2005 2:54 pm
by Fred
Traumatic strikes back ! Very impressive as always :twisted:

Posted: Tue Apr 19, 2005 3:25 pm
by GeoTrail
Yeah I agree Fred.
He should make some demos and enter them in the demo scene competitions ;)

Posted: Thu Apr 21, 2005 4:52 pm
by Polo
DarkDragon wrote:
Polo wrote:And set up OpenGL in linux is a nightmare ;)
No :wink:

OpenGL in Linux is often easier than in Windows. SDL is a shorter way to initialize OpenGL.
Please do it if it's easy ;) Without SDL of course ;)
Because i've tried for DAYS to do that, and still not managed to do it, i've given it up since a few weeks ;)

Posted: Thu Apr 21, 2005 6:27 pm
by Pantcho!!
:shock: wow man! this is the real shit!!!
i just loved the way you implment the music with the fading between demo to demo

damn man you rock, keep it that way (de leon jam x)

Posted: Thu Apr 21, 2005 7:42 pm
by Blade
traumatic wrote:If you happen to have any specific questions I'd of course be happy to help you as much as I can.
I whish to know if you have coded DirectX "directly" (as you could do in C++ and in many other languages) or if you have used some built-in comands, such as the Sprite3D lib...

Anyway, don't matter your reply, your demo is still amazing :)

Posted: Thu Apr 21, 2005 9:30 pm
by traumatic
Blade wrote:I whish to know if you have coded DirectX "directly" (as you could do in C++ and in many other languages) or if you have used some built-in comands, such as the Sprite3D lib...
Except for 'Memory', 'Library' and 'Window' no PB libraries have been used.
(Right, I could have done without them as well, that saved another 1-2kb
compressed ;))

So yes, it's all 'direct' Direct3D programming. Doing this in PB is almost the
same as in C (NOTE: not C++).

It's really not that hard at all:
Call "Direct3DCreate8" or "Direct3DCreate9" respectively from d3d8/9.dll,
setup a screen (GetAdapterDisplayMode) and finally call "CreateDevice".
That will return you a pointer to IDirect3DDevice*. Done.
Now you can go on like you would do in C or any other language.

All the interfaces you need have already been declared for you.
Everything else you need to know is inside the DX-SDK ;)



Thanks again for all your nice comments!

Take care of yourself! :)

Posted: Thu Apr 21, 2005 9:36 pm
by SoulReaper
Wow!! Simply amazing what people can do with Pure Basic...
Loved the Demo :D

Good Work traumatic :D

Posted: Wed Apr 27, 2005 1:09 pm
by Psychophanta
Traumatic; my congratulations for this :)

Posted: Tue Jan 17, 2006 9:48 pm
by va!n
However you managed it to do such nice stuff with DX only (without Sprite3D i think).... Very impressive work! traumatic the DX guru ;-)

Points: 10 / 10 Congratulations!

Posted: Wed Jan 18, 2006 12:44 am
by Guimauve
MAN !! Only one word : NICE

:shock: :shock:

Regards

Guimauve

Posted: Wed Jan 18, 2006 2:13 am
by Armoured
GREAT! :shock: