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Posted: Sun Dec 05, 2004 3:33 am
by Amiga5k
*Now* we should see some serious (and more frequent) updates!
I wonder what the turning point was, deciding that this is the right move for him. Never mind, none of my business!
Anyways, glad to hear it! PB4.x should be REALLY fast approaching now...
Russell
Posted: Tue Dec 07, 2004 4:42 am
by Dreglor
yeah it be nice to have more than just bug fixes and 3-4 things every 3 months

Posted: Tue Dec 07, 2004 9:45 pm
by BasicGuy
Congradulations Fred on your soon-to-be new found freedom!
I've been a self employed freelance programmer for quite some time and there's nothing else like it! Best of luck!
Posted: Tue Dec 07, 2004 9:50 pm
by PB
> I've been a self employed freelance programmer for quite some time and there's nothing else like it!
I wish I was.

Posted: Tue Dec 07, 2004 10:01 pm
by BasicGuy
Yeah, it's tough signing $50,000.00 contracts...
But take heart PB! You can get there if you really want to, and if you can "pay the dues". I had a lot of "go hungry" days before I developed my client base.
Posted: Thu Dec 16, 2004 10:42 pm
by Hi-Toro
Hey, well done Fred! Good luck going solo!
Posted: Fri Dec 17, 2004 10:06 am
by mag
What????
Posted: Fri Dec 17, 2004 12:00 pm
by Fangbeast
BasicGuy wrote:But take heart PB! You can get there if you really want to, and if you can "pay the dues". I had a lot of "go hungry" days before I developed my client base.
Good lord, it's like listening to Microsoft lawyers. PB is actually a very cluey programmer, better than many commercial coders that I have seen. Sometimes it's a matter of lick, being in the right place at the right time, talking to the right people.
The reason (my opinion) that he and many others don't succeed is that he is too nice,always helping people when they need it and not protecting his own interests.
I've made the same mistakes. Could have been a commercial, freelance coder once (long time ago, in the dark ages, in a galaxy far away) but didn't know how to protect myself, got ripped and gave up. Bad move. Now I don't care, make my living in other ways. But i'm no worse than a lot of other people who actually make a living off coding and PB is way better than I am.
"pay the dues"?? No offence to you but that's crap.. There is a pigeon hole for every pigeon these days, you just need the right flock leader to listen.
Posted: Fri Dec 17, 2004 12:19 pm
by THCM
Here is another one of those good old freelance coders! Right! Me! Once upon a time I made a few commercial C64 and Amiga Games and earned a few bucks with it, but my fault was, that I didn't want to leave my trusted Commodore Computers! So here I am! Running a little Computer-Shop in Germany and sometimes I dream of the good old times!
I know a few guys, that work for the game industry today here in germany and it's very hard work for little money, so I don't want to change places with them!
Posted: Sat Dec 18, 2004 9:46 am
by Psychophanta
Fred wrote:An update will be done about the 3D engine, don't worry. I will have much more time to spend on PB starting on january (leaving my fulltime job to work at fully on PB). For now, the linux update is my priority and it's coming nicely. Once again, sorry for the long delay...
I participate here too late...
But this is a real GIFT for me if it becames true,
My Congratulations on, Fred
PD: BTW, Could we know what is jour full-time job? Some of us are curious...

Re: What????
Posted: Sat Dec 18, 2004 10:04 am
by PB
Fangbeast wrote:
didn't know how to protect myself, got ripped and gave up
As I said in another post, I also got discouraged from coding when I found a
keygen for one of my hard-written apps. Back then I coded in Visual Basic
and really looked forward to learning all I could about coding, but gave up.
It wasn't until I found PureBasic that I got excited by coding again.

But now
I don't tend to code seriously because I don't have the time like I did back in
my Visual Basic days.

So nowadays I do get more enjoyment just learning
the Windows API and helping anyone on these forums when I can. It's actually
quite satisfying.

Yes, I am coding my own "killer app" that I hope to sell one
day but I'm terrified of it getting another keygen.
As for the keygen for my app, after I discovered it I mentioned it on my web
site and then made the next release of my app freeware, because I was over
it. I then actually e-mailed the guy who wrote the keygen and this was his
response... I find it a slap in the face that he finished by telling me to "keep
up the good work"...

Yeah, right mate.
Code: Select all
Hiyas,
I'm much into the quake scene as for the cracking scene, and I visited your
site again, and saw that you put my keygen on your page..it's really kewl
that you did that.
You say that v3.03 has been out for ages, but also my keygen has been out
for ages, on 19 august 1999 to be exact as stated in the NFO.
Doesn't matter now, your program is Freeware anyway now. It's a good thing
that you made it free...;)
About your protection:
It was both a bit irritating and I do not say pathetic directly (i have seen
worse) but the protection was kind of weak yes..
The irritating part was that you programmed it in Visual Basic,
something I hate to crack and reverse.
The weak part was that your key was generated directly and I had nothing to
reverse anything at all to make the keygen, I only had to rip the algo
scheme and all was done, I had the keygen done in just a few minutes ;)
ps: Don't get your programs posted on Bluesnews nor Voodoo Extreme, i'm a
regular visitor to both those sites. ;)
Also keep up the good work for the Quake community!
Posted: Mon Jan 03, 2005 1:44 am
by dracflamloc
Need... OGRE.... update.......
*dies*
But seriously... I hope it comes soon, even if in a beta form, because I'd love to use PB to develop my games...
Posted: Mon Jan 03, 2005 7:12 am
by Dreglor
i do to.
but becasue the orge engine is limiting right now i haveto wait..
if you can find some way to compile the orge sources into a dll we (at lease I) will praise you

Posted: Tue Jan 04, 2005 12:17 am
by dracflamloc
Compiling OGRE sources to a DLL is the easy part, creating a wrapper that uses non-object oriented programming (regular old-school programming) to access the engine's features is the hard part.
(As well as I've never actually created a Purebasic library from C/C++ though I suspect it's pretty easy.)
Anyways, personally I think fred should release his code that wraps up OGRE for PB and let the community maintain it so we can provide quick updates and new features and such.
Posted: Tue Jan 04, 2005 1:31 am
by Dreglor
well compiling it for me it the hard part because i don't have vc++ and have very little experince with doing anything in C++ thru Dev Cpp which i currently have
i don't know of any other means of compiling it :\
wish i knew how to compile it to a dll
at least i could have a new version in my grasps that i could try and make a wrapper