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Congrats
Posted: Mon Sep 27, 2004 4:36 am
by GothMe
Looking forward to a open test on it.... Macs have needed a package like this or blitz,dark etc... for a long, long time now...
Is it possible to get a simple list of supported libs?
Posted: Mon Sep 27, 2004 9:56 pm
by ivory
My MAC won't support OS X, so before I either update or replace, can I get a list of which lib functions are planned for support by Mac version?
(Like what we have in help docs that show which libraries are supported by Windows, Amiga and Linux).
Most specifically, I'm wondering if the Database functions will be supported.
Posted: Sat Feb 12, 2005 12:59 pm
by DanJersy
Any progress-report on a Beta 2? I just couldn´t get Beta 1 to work on my machine. And I am really in need of a Basic language for my Mac.
BlitzMax ist only for 2D-Games at the moment - no GUI stuff. RealBasic is expensive and I don´t like the way you have to use it. So PureBasic would be very cool if it worked for me....

Posted: Sat Feb 12, 2005 2:59 pm
by Fred
On the roadmap, the mac version will be updated when the 3.93 for Windows will be out. So we expect to start the work on it in 1 or 2 weeks

Posted: Sat Feb 12, 2005 3:09 pm
by PB
Ohhhhhhhhh -- another Windows update in a week or so? You rule!

Posted: Sun Feb 13, 2005 8:20 pm
by DanJersy
Fred wrote:On the roadmap, the mac version will be updated when the 3.93 for Windows will be out. So we expect to start the work on it in 1 or 2 weeks

Thanks for the info!

Posted: Sun Mar 27, 2005 1:29 pm
by DoubleDutch
Just wondering how far along things were with the mac version & if there would be another beta soon....

Posted: Sun Mar 27, 2005 2:00 pm
by Psychophanta
Mmmhhh, ... nice
I hope soon comments about PB mac version from those who have a mac and try it

Posted: Fri May 13, 2005 4:48 pm
by BinoX
I take it that this has been a bit more delayed than expected?

Posted: Sat May 14, 2005 1:22 pm
by Berikco
No, Fred's computer is to slow

Posted: Sat May 14, 2005 4:43 pm
by Fred
Well, we have underestimate the time to do a good OS X implementation, but believe me, it will rock

. We are actually putting final touch which means the following:
- the compiler now pass all unit tests correctly (FPU, CPU, aritmetic, logic, string, procedure, interface, memory managment, etc.): the PPC code is correctly generated

. The new IDE also compiles which is a good sign.
- the native GUI (based on Carbon) is finished, which means than none commands related to the GUI toolkit (Image, Gadget, ToolBar, StatusBar, Menu, Window, Desktop, ...) are lacking. But there will be probably a lot of bugs to fix as it's not extentively tested.
- also the GTK1.2 and GTK2 subsystems works correctly (which is not awesome due to perfect GTK portability) but requiers the X11 layer.
- for now the multimedia commands are on hold as the SDL mac implementation is based on Cocoa and seems a bit slow. We will redo them in OpenGL to have a cross plateform multimedia library (+ CoreAudio for the sound part).
- A public beta of the MacOS X version should be out during the next week (to iron all GUI related bugs). If nothing major is detected since

.
Posted: Sat May 14, 2005 4:48 pm
by Polo
- also the GTK1.2 and GTK2 subsystems works correctly (which is not awesome due to perfect GTK portability) but requiers the X11 layer.
I thought the macosx version would use the mac api instead of gtk ?
Posted: Sat May 14, 2005 4:50 pm
by Fred
Read the post again

Posted: Sat May 14, 2005 4:51 pm
by Polo
I've seen the GUI will use API, that's why I don't understand why you're talking about GTK

Posted: Sat May 14, 2005 4:53 pm
by Fred
Just because you will have the choice to use your GUI subsystem at compile time (Carbon (MacOS X native), GTK and GTK2).