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Re: SpiderBasic 1.00 alpha 2

Posted: Wed Jan 29, 2014 3:28 pm
by Guevara-chan
Wow indeed - only found WebGL in FireFox (FAQ da FAQ with it's support of Opera and Chrome) and still preparing JavaScript.

Re: SpiderBasic 1.00 alpha 2

Posted: Wed Jan 29, 2014 5:00 pm
by naw
I had a brief play with SB - is it only possible to create *simulated window* apps within the Browser? If so, it kinda feels a bit odd. I think I would rather have a more *Web* look - or at least an option to create a *full screen* window that occupies the whole browser space without the window chrome elements (Close / Minimise / Move etc).

Re: SpiderBasic 1.00 alpha 2

Posted: Thu Jan 30, 2014 1:07 pm
by zxtunes.com
Good news for SpiderBasic on androind:

http://blog.chromium.org/2014/01/run-ch ... pache.html

I think we can easily make an application for SpiderBasic Chrome?
Then we get automatic and Android version.

Re: SpiderBasic 1.00 alpha 2

Posted: Thu Jan 30, 2014 3:32 pm
by fastbit66
YEAHHHH !!!!

And I think for Ubuntu Touch it looks good too!
There is already a HTML5/Cordova Layer for the Penguin powered mobile plattform!

And suppose if ogre3d could be wrapped in some way to webGL ...just a thaught...
Same (or close to) commands than in ogre3d Engine for applications but with webGL as Target....DREAMFULL....

I am rellay looking forward to developing apps in SpiderBasic for Ubuntu Touch and Android !!!

Keep going Fred - I'll buy it as soon as it will be relesed !!!

Greets
Andy

Re: SpiderBasic 1.00 alpha

Posted: Thu Jan 30, 2014 3:52 pm
by ColeopterusMaximus
That is fine and dandy, but in my case I would buy a "PureAndroid" if it was available in the blink of an eye, web stuff is cool though, but far less interesting for me than a Purebasic to make Android games.

Or even a Purebasic for Linux that is a little bit more ironed out.

Re: SpiderBasic 1.00 alpha

Posted: Fri Jan 31, 2014 8:15 am
by PB
So, has anyone else been able to compile a SpiderBasic app for their website?
As I posted on the last page, I followed Fred's instructions and nothing runs.
I'd really like to know what I'm missing to get this working.

Re: SpiderBasic 1.00 alpha 2

Posted: Fri Jan 31, 2014 12:08 pm
by Foz
Another question:
Will it be/Is it possible to resize a "window" when the browser size changes?

Re: SpiderBasic 1.00 alpha

Posted: Fri Jan 31, 2014 2:36 pm
by Paul
PB wrote:So, has anyone else been able to compile a SpiderBasic app for their website?
As I posted on the last page, I followed Fred's instructions and nothing runs.
I'd really like to know what I'm missing to get this working.

I copied and pasted the entire Libraries folder from the main SpiderBasic folder into a folder I created on my webserver.
Then edit the html file that SpiderBasic creates and place that into the webserver folder I just created and copied all the libraries to.
The html file will have lines like...
<script type="text/javascript" src="/spiderbasic/libraries/javascript/library.js"></script>
which I had to change to
<script type="text/javascript" src="../spiderbasic/libraries/javascript/library.js"></script>

Working example...
http://reelmedia.org/spiderbasic

Re: SpiderBasic 1.00 alpha 2

Posted: Fri Jan 31, 2014 3:46 pm
by IdeasVacuum
That is a nice example Paul, thanks 8)

Re: SpiderBasic 1.00 alpha

Posted: Fri Jan 31, 2014 4:28 pm
by PB
Nope, I still can't get it to work, even if I use:

<script type="text/javascript" src="/spiderbasic/libraries/javascript/library.js"></script>
or
<script type="text/javascript" src="../spiderbasic/libraries/javascript/library.js"></script>

Here's my remote structure. What am I doing wrong?
The "zzz.htm" file is the SpiderBasic output file.

Image

Re: SpiderBasic 1.00 alpha 2

Posted: Fri Jan 31, 2014 6:04 pm
by blueznl
Fred wrote:You can check out the Epic's citadel demo as well, which is full html5/js/webgl : http://www.unrealengine.com/html5/ :)
Quite impressive!

Re: SpiderBasic 1.00 alpha

Posted: Fri Jan 31, 2014 7:43 pm
by Danilo
PB wrote:Nope, I still can't get it to work, even if I use:

<script type="text/javascript" src="/spiderbasic/libraries/javascript/library.js"></script>
or
<script type="text/javascript" src="../spiderbasic/libraries/javascript/library.js"></script>

Here's my remote structure. What am I doing wrong?
The "zzz.htm" file is the SpiderBasic output file.

Image
Could it have something to do with access rights of the directories?
Just noticed the question marks on some folder icons in your picture.

If you open zzz.htm in browser, check developer console for errors.
Didn't try again with Alpha 2, but with Alpha 1 I got errors in the JS Framework
file when I tested it on web server, while same file worked locally.

Re: SpiderBasic 1.00 alpha 2

Posted: Fri Jan 31, 2014 7:46 pm
by Fred
There is a case sensitive error, so when you put it on a linux server, it fails. You need to replace 'dijit/ToolTip' with 'dijit/Tooltip'. It's fixed for the next alpha.

Re: SpiderBasic 1.00 alpha 2

Posted: Sat Feb 01, 2014 12:43 am
by Hi-Toro
Only discovered this a couple of days ago. Going by the alpha demos, excellent work, Fred & co -- great GUI you have there!

Re: SpiderBasic 1.00 alpha 2

Posted: Sat Feb 01, 2014 2:32 am
by Kuron
Hi-Toro wrote:Going by the alpha demos, excellent work, Fred & co -- great GUI you have there!
+1