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Re: DialogDesign0R V1.85
Posted: Sat Apr 12, 2025 2:23 pm
by Joubarbe
Probably asked a hundred times, but the menu does not appear when I open the dialog in my program?
(this "file" menu only appears in DialogDesign0R)
Re: DialogDesign0R V1.85
Posted: Sat Apr 12, 2025 3:09 pm
by HeX0R
Joubarbe wrote: Sat Apr 12, 2025 2:23 pm
Probably asked a hundred times, but the menu does not appear when I open the dialog in my program?
Maybe not a hundred times, but ten times I guess
The dialogs of PB doesn't support menus, statusbar and Toolbars.
I thought a dialog should contain all that belongs to a GUI, but it seems I had this opinion exclusive...
You need this here additionally:
https://www.purebasic.fr/english/viewtopic.php?p=561576
Re: DialogDesign0R V1.85
Posted: Sat Apr 12, 2025 3:25 pm
by Joubarbe
Ok thank you. You should say that somewhere in your help file (and have it accessible with F1). I actually read it!
@Fred, please implement menus and status bars in Dialog!
I'm going to do the old-style way for now...
Re: DialogDesign0R V1.85
Posted: Sat Apr 12, 2025 6:52 pm
by HeX0R
Joubarbe wrote: Sat Apr 12, 2025 3:25 pm
Ok thank you. You should say that somewhere in your help file (and have it accessible with F1). I actually read it!
You really read it?

Re: DialogDesign0R V1.85
Posted: Sun Apr 13, 2025 9:53 am
by Joubarbe
Be fair here... This should be properly documented, not only a little hyperlink in an About section. I missed it, and it's easy to miss.
Re: DialogDesign0R V1.85
Posted: Tue Apr 22, 2025 7:52 am
by Joubarbe
I've been using this for a few weeks, and this is really great, thanks!
Little request: would it be possible to update the event list of the EditorGadget()? It would be good to have #PB_EventType_Change,
as stated in the docs, in order to avoid event spamming.
Re: DialogDesign0R V1.85
Posted: Tue Apr 22, 2025 9:53 am
by HeX0R
The events the windows support are not necessarily the same dialogs support.
I just tried the latest beta with an onchange event and the result was:
'onchange' is not supported for the following gadget: editor
Re: DialogDesign0R V1.85
Posted: Wed Apr 23, 2025 8:10 am
by Joubarbe
Hmm, ok. @Fred: any chance of adding that?

Re: DialogDesign0R V1.85
Posted: Wed Apr 23, 2025 9:23 am
by Fred
Dialog event should match the regular events, if not feel free to fill a bug report
Re: DialogDesign0R V1.86
Posted: Sat Jul 12, 2025 9:35 am
by Mesa
Mini bugs:
- Change Tool.ico to dd.ico in DDesign0r_v02.pb
- The "STEP" value is missing for the ScrollAreaGadget
- The AddOn_SDK.pbi file has a "CompilerIf #PB_Compiler_IsMainFile" section, but nothing appends if i launch this file outside the project
As an exercise, I'd like to add the "add tooltip" feature for gadgets.
I was thinking of adding a 'container_gadgets' below the 'container_scrollarea', which itself will contain a framegadget and a stringgadget.
Do you think this is feasible with the add-on system?
M.
Re: DialogDesign0R V1.86
Posted: Sat Jul 12, 2025 9:26 pm
by HeX0R
I thought anyone uses dd.pbp only, therefore I didn't change the icon of DDesign0r_v02.pb
Step is missing, correct, I'll add it in some future.
I can't recreate your third point, when I start it (remove it from project first), a dialog is opened with a statusbar and menus?
Regarding tooltips:
In fact I have a multilanguage add on, which adds tooltips also.
I've added a line "Tooltip:" below the "Text" item.
But your idea should work also.
I didn't release my add-on because it had some bugs and now I didn't touch it since years.
You are going to add tooltips into the xml?
My solution created an extra file (like the .lan files of dd, which can be used with
this code then)