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Re: SpiderBasic 1.00 alpha 2

Posted: Mon Jan 27, 2014 2:19 pm
by Foz
This is great news - I wish you guys all the best in getting this product done! :D

A couple of questions:
  1. Is SpiderBasic completely written in PureBasic?
  2. How can you communicate with, well, anything?
    For example, I'm currently just displaying the UTC date & time on my site "www.shadowtavern.com".
    How could SpiderBasic access that and display it?
    I'm assuming there will be GET and POST functionality somehow...

Re: SpiderBasic 1.00 alpha 2

Posted: Mon Jan 27, 2014 2:26 pm
by falsam
Fred wrote:No, we don't provide zip alternative. Is it an issue with the installer ?
After installation, SpiderBasic can be moved from one folder to another folder, a compressed file would have been easier. No problem with setup.

Re: SpiderBasic 1.00 alpha 2

Posted: Mon Jan 27, 2014 8:27 pm
by USCode
SpiderBasic is cool, however a nice complimentary enhancement along the same release schedule as SpiderBasic would be SSL/TLS support for the PureBasic product.

Re: SpiderBasic 1.00 alpha

Posted: Tue Jan 28, 2014 1:59 am
by blueznl
Fred wrote:The plan is to bring web apps to iOS/Android trough native JS containers, but more on this when SpiderBasic will be up and running :)
Should I read that as: it's going to be too slow to write an action game for Android in SpiderBasic?

(Mind you, I'm not complaining, just wondering. I know utterly zilch about web programming, but was learning some Android stuff lately.)

Re: SpiderBasic 1.00 alpha 2

Posted: Tue Jan 28, 2014 5:16 am
by Mohawk70
Looking great ... Thanks Fred ! 8)

Re: SpiderBasic 1.00 alpha

Posted: Tue Jan 28, 2014 6:37 am
by Danilo
blueznl wrote:
Fred wrote:The plan is to bring web apps to iOS/Android trough native JS containers, but more on this when SpiderBasic will be up and running :)
Should I read that as: it's going to be too slow to write an action game for Android in SpiderBasic?
That's what I thought too, but let's wait and see. I think SpiderBasic will be more focused on HTML/JS application development.

There are already many alternatives available for native multi-platform (Android + iOS + Win8 Apps + HTML + XNA + Win/Linux/Mac)
games development. As always, SpiderBasic can't be the holy cow that fits for everything, and beside PureBasic and SpiderBasic you
may need some more tools in your toolbox. ;)

Re: SpiderBasic 1.00 alpha 2

Posted: Tue Jan 28, 2014 9:32 am
by PB
> You need to edit the html and change the "/spider/javascript/..." paths to
> the path of the javascript drawer on your server (which should be the content
> of SpiderBasic/Libraries/JavaScript). It should work.

Unfortunately, it doesn't work for me. My web developer console in FF shows the
following (edited down, and I've replaced my domain name with "website.com"):

Code: Select all

[18:07:48.460] Expected declaration but found '#display'.  Skipped to next declaration. @ http://website.com/spiderbasic/libraries/javascript/dijit/themes/claro/claro.css:202
[18:07:48.460] Expected declaration but found '#vertical-align'.  Skipped to next declaration. @ http://website.com/spiderbasic/libraries/javascript/dijit/themes/claro/claro.css:256
[18:07:48.460] Unknown property 'zoom'.  Declaration dropped. @ http://website.com/spiderbasic/libraries/javascript/dijit/themes/claro/claro.css:276
[18:07:48.460] Expected declaration but found '#overflow'.  Skipped to next declaration. @ http://website.com/spiderbasic/libraries/javascript/dijit/themes/claro/claro.css:287
[18:07:48.460] Expected declaration but found '#filter'.  Skipped to next declaration. @ http://website.com/spiderbasic/libraries/javascript/dijit/themes/claro/claro.css:312
[18:07:48.460] Expected color but found '-webkit-focus-ring-color'.  Expected end of value but found '-webkit-focus-ring-color'.  Error in parsing value for 'outline'.  Declaration dropped. @
[18:07:52.594] Error in parsing value for 'transition-duration'.  Declaration dropped. @ http://website.com/spiderbasic/libraries/javascript/dgrid/css/dgrid.css:146
--
[18:08:02.928] GET http://www.website.com/404.htm [HTTP/1.1 302 Found 281ms]
[18:08:03.035] GET http://www.website.com/404.htm [HTTP/1.1 302 Found 280ms]
[18:08:03.850] GET http://www.website.com/404.htm [HTTP/1.1 302 Found 281ms]
[18:08:04.691] GET http://www.website.com/404.htm [HTTP/1.1 302 Found 281ms]
[18:08:05.533] GET http://www.website.com/404.htm [HTTP/1.1 302 Found 281ms]
[18:08:05.814] GET http://www.website.com/404.htm [HTTP/1.1 302 Found 281ms]
[18:08:06.099] GET http://www.website.com/404.htm [HTTP/1.1 302 Found 281ms]
[18:08:06.391] GET http://www.website.com/404.htm [HTTP/1.1 302 Found 437ms]
[18:08:06.757] Error: scriptError.

Re: SpiderBasic 1.00 alpha 2

Posted: Tue Jan 28, 2014 1:59 pm
by User_Russian
It only at me, not working example from folder "Waponez Web"?

Re: SpiderBasic 1.00 alpha 2

Posted: Tue Jan 28, 2014 5:36 pm
by applePi
it works in firefox 26 portable version, does not work on chrome 32.0.1700.76 portable version.
i prefer portable versions of browsers, it is in one place one folder. and we can set every one as a default browser to be launched by the spider basic

Re: SpiderBasic 1.00 alpha

Posted: Tue Jan 28, 2014 8:16 pm
by fsw
netmaestro wrote:
fsw wrote:Examples do not run on IE9/Win7Pro, only get an empty window.
Had to install FireFox26 to see something.
Fred wrote:For now, we are targeting major browsers (firefox, chrome, ie and safari) in their lastest versions.
IE9 isn't the lastest version. It should work on the lastest version.
Well the thing is that the only computer with Windows I have at my disposal is a corporate laptop.
It was recently updated from WinXP-32 to ....Windows 7-64 ( no Windows 8 ) :D

Anyway, it came with IE9 and to my surprise a program I wrote in PureBasic 8 years ago needed just a recompile to 64 bit in order to work on Windows 7.
( because of the 64 bit Windows database driver )

However, I followed your advise and upgraded IE9 to IE11.
To my surprise my PureBasic app has now a bug when the WebGadget wants to open a PDF file. ( like I said: it worked fine with Windows 7 and IE9 )

Now I'm downgrading to IE9 to get my program to work again.

Re: SpiderBasic 1.00 alpha

Posted: Tue Jan 28, 2014 10:58 pm
by blueznl
Danilo wrote:
blueznl wrote:Should I read that as: it's going to be too slow to write an action game for Android in SpiderBasic?
That's what I thought too, but let's wait and see. I think SpiderBasic will be more focused on HTML/JS application development.

There are already many alternatives available for native multi-platform (Android + iOS + Win8 Apps + HTML + XNA + Win/Linux/Mac)
games development. As always, SpiderBasic can't be the holy cow that fits for everything, and beside PureBasic and SpiderBasic you
may need some more tools in your toolbox. ;)
I know, but I'd rather stick to the true, tried, trusted ;-) I was expecting something like a PureBasic -> Java approach, but I was wrong 8)

Anyway, I do have some applications where I'd rather build something in Spider rather than in HTML. (Hmmm. I seriously think Fred should call the languages Spider and Pure, and drop the 'Basic' part, but that's just my personal opinion.)

I think one of the obstacles to overcome is some aspects of developing. You can't expect everyone to go all out and first install and learn Apache, then learn CGI, Pure, Spider, and then put it all together again at once. Documentation (and courses etc.) might be somewhat... sparse :|

If Fred (or the community) could put together a step by step example, for example using TinyServer or something similar simple, it just might help. <suggestion mode off> :lol:

Re: SpiderBasic 1.00 alpha

Posted: Wed Jan 29, 2014 12:57 am
by naw
blueznl wrote:Should I read that as: it's going to be too slow to write an action game for Android in SpiderBasic?
Well there's some pretty impressive stuff done in Javascript out there...

This JS x86 emulation http://bellard.org/jslinux/ running Linux impresses the heck out of me - so who knows...

Re: SpiderBasic 1.00 alpha 2

Posted: Wed Jan 29, 2014 5:12 am
by yoxola
Just want to say:

Image

Re: SpiderBasic 1.00 alpha 2

Posted: Wed Jan 29, 2014 9:01 am
by Fred
You can check out the Epic's citadel demo as well, which is full html5/js/webgl : http://www.unrealengine.com/html5/ :)

Re: SpiderBasic 1.00 alpha 2

Posted: Wed Jan 29, 2014 2:41 pm
by naw
Fred wrote:You can check out the Epic's citadel demo as well, which is full html5/js/webgl : http://www.unrealengine.com/html5/ :)
Wow!!!