Page 16 of 17
Re: DialogDesign0R V1.85
Posted: Mon Nov 18, 2024 1:51 pm
by HeX0R
ShadowStorm wrote: Sun Nov 17, 2024 10:08 pm
But what I'd really like is an all-in-one solution, so I can use my window directly.
I don't know how to use it though
What do you mean with "use my window directly"?
When you select the "dialogs" tag in the tree, you will see some special properties on the right side.
Here you can tick "Save Names/IDs to additional file" and "Store Dialog also in this file" (and select a storage template).
And then it will create a *.pbi file which can directly be used/started.
In the main preferences you have similar options, those are used whenever you create a brand new dialog (your default settings so to say).
Or did I now completely misunderstood your question?
Re: DialogDesign0R V1.85
Posted: Mon Nov 18, 2024 5:44 pm
by ShadowStorm
Ah yes I saw, ok but to my taste it's not a simple story, I would have preferred a kind of button with “generate code” with various option, there we don't know how it all works and even more when you don't speak English
But frankly it's really cool your software, thank you, it's well done.
Question, instead of putting the xml code in the PB code, can't we just tell it to create a separate file and load that file instead?
It's an idea like that.
You could also add comments (as an option) on what the functions etc. do in the source, then depending on the language, he'll put the comments there, but it's a lot of work.
Otherwise it's really useful, thanks again!
Re: DialogDesign0R V1.85
Posted: Mon Nov 18, 2024 7:03 pm
by HeX0R
Please take a look into the help file, especially the "Additional Files" and "Save templates" chapter.
Re: DialogDesign0R V1.85
Posted: Mon Nov 18, 2024 10:10 pm
by ShadowStorm
I DON'T SPEAK ENGLISH !
Re: DialogDesign0R V1.85
Posted: Mon Nov 18, 2024 10:29 pm
by infratec
BUT YOU CAN USE DEEPL! (or any other online translator, or the translation function of your web browser)
Or aren't you able to use the internet and your browser:?:
Re: DialogDesign0R V1.85
Posted: Thu Dec 05, 2024 11:23 am
by Mesa
A little bug: when we use <imagemenu> the flag type='imagemenu' is not added.
M.
Re: DialogDesign0R V1.85
Posted: Thu Dec 05, 2024 4:43 pm
by HeX0R
Did you try the updated Add-Stuff source from here:
viewtopic.php?f=12&t=76247
In fact it was not the flag type missing, but the handling in the AddStuff pbi was not correct.
But since that was the only difference from 1.85, I didn't update the source pack until now.
(And also due to the fact, I have the feeling no one is really using that feature

)
Re: DialogDesign0R V1.85
Posted: Thu Dec 05, 2024 5:55 pm
by Mesa
Ok, i didn't see it, i will try it soon.
Could you add events with toolbarbuttons, it will be very usefull for me.
Thanks.
M.
Re: DialogDesign0R V1.85
Posted: Fri Dec 06, 2024 10:16 am
by Mesa
Another little bug in ADDStuff, see here
viewtopic.php?p=631682#p631682
M.
Re: DialogDesign0R V1.86
Posted: Fri Dec 06, 2024 7:11 pm
by HeX0R
Mesa wrote: Thu Dec 05, 2024 5:55 pm
Could you add events with toolbarbuttons, it will be very usefull for me.
Done!
It was finally time to increase the version number,
Source is V1.86 now, binaries are still V1.85 and will be updated in the upcoming days.
Re: DialogDesign0R V1.85
Posted: Mon Dec 09, 2024 2:36 pm
by Mesa
Thanx
Is there any plan in the future to implement popup menus and image popups menus?
M.
Re: DialogDesign0R V1.85
Posted: Mon Dec 09, 2024 8:11 pm
by HeX0R
I don't think so.
From my point of view all GUI related things (also popup menus) should be part of the XML, but it seems you and me have that opinion exclusive.
Adding menus, toolbars and statusbar to a dialog is still nothing but a (dirty) hack.
But if one time Fred decides to include all this into the native dialogs, he will most likely use a different approach, and then I have to redo all those things.
Since I'm a very lazy guy, I'm trying not to add even more work to myself

Re: DialogDesign0R V1.85
Posted: Sat Apr 12, 2025 9:26 am
by Joubarbe
What is the best way to have this kind of layout, where the space between the label and the string is always the same, no matter the length of the text? I'm currently using a hbox for every couple of gadgets, and adjusting manually the "spacing" property, but there might be a better solution?
Re: DialogDesign0R V1.85
Posted: Sat Apr 12, 2025 10:28 am
by HeX0R
Gridbox
Re: DialogDesign0R V1.85
Posted: Sat Apr 12, 2025 10:57 am
by Joubarbe
HeX0R wrote: Sat Apr 12, 2025 10:28 amGridbox
Thanks!