PureBasic 6.10 LTS is out !
Re: PureBasic 6.10 beta 6 is out !
Hi,
You can get the last version of the WebView residents, from this repo:
https://github.com/omegakode/PBWebview2
Scroll down to the readme, there are direct links there. The SDK is updated very often, every two months. I'll try to keep them up to date.
In fact the one that ships with this beta it's not the last one, you can get the newest one from the repo, i sent it to Fred but he was probably too busy to include it.You can also get the WebView2.pbi and build the residents by yourself.
There is also a separate file for the IIDs because they are not included in the resident:
https://github.com/omegakode/PBWebview2 ... w2_IID.pbi
Release notes from the last SDK:
https://learn.microsoft.com/en-us/micro ... p#10227786
You can get the last version of the WebView residents, from this repo:
https://github.com/omegakode/PBWebview2
Scroll down to the readme, there are direct links there. The SDK is updated very often, every two months. I'll try to keep them up to date.
In fact the one that ships with this beta it's not the last one, you can get the newest one from the repo, i sent it to Fred but he was probably too busy to include it.You can also get the WebView2.pbi and build the residents by yourself.
There is also a separate file for the IIDs because they are not included in the resident:
https://github.com/omegakode/PBWebview2 ... w2_IID.pbi
Release notes from the last SDK:
https://learn.microsoft.com/en-us/micro ... p#10227786
Last edited by Justin on Sun Feb 11, 2024 3:18 pm, edited 1 time in total.
Re: PureBasic 6.10 beta 3 is out !
This is still present in the latest beta. Just bumping for visibility.
Omara1993 wrote: Sun Jan 21, 2024 6:23 am Hello!
Looping streaming sounds appears to only play the sound once. So If you create a sound as streaming and then play it as #PB_Sound_Loop, the flag appears to be ignored as the sound only plays once instead of in a continuous, looping manner. This was tested on windows, I am unsure how other platforms react.
How to recreate:
Initialize sound system, I have tested flac and ogg.
Load either a flac or ogg sound and set the #PB_Sound_Streaming flag.
Play the sound and set the #PB_Sound_Loop flag.
The sound should loop, but as you'll see, the sound does play, but only once.
Kind regards,
A happy Pure Basic user!![]()
Re: PureBasic 6.10 beta 3 is out !
That's why a proper bug report topic is needed or it can be easily forgottennsstudios wrote: Sun Feb 11, 2024 11:43 am This is still present in the latest beta. Just bumping for visibility.Omara1993 wrote: Sun Jan 21, 2024 6:23 am Hello!
Looping streaming sounds appears to only play the sound once. So If you create a sound as streaming and then play it as #PB_Sound_Loop, the flag appears to be ignored as the sound only plays once instead of in a continuous, looping manner. This was tested on windows, I am unsure how other platforms react.
How to recreate:
Initialize sound system, I have tested flac and ogg.
Load either a flac or ogg sound and set the #PB_Sound_Streaming flag.
Play the sound and set the #PB_Sound_Loop flag.
The sound should loop, but as you'll see, the sound does play, but only once.
Kind regards,
A happy Pure Basic user!![]()
Re: PureBasic 6.10 beta 6 is out !
Was able to confirm the bug locally, so posted the OP's original post in a bug report topic 
https://www.purebasic.fr/english/viewtopic.php?t=83530

https://www.purebasic.fr/english/viewtopic.php?t=83530
Re: PureBasic 6.10 beta 6 is out !
Wonderful!
Thank you Fred and team - that is a lot of great, great work!
Thank you Fred and team - that is a lot of great, great work!
Last edited by pamen on Tue Feb 13, 2024 8:28 am, edited 1 time in total.
S.T.V.B.E.E.V.
Re: PureBasic 6.10 beta 6 is out !
What is going on in the Mac OS Bug section?
Fred has fixed 98 % of all reported bugs!!!

This forum will be almost empty after the release of 6.10.





This forum will be almost empty after the release of 6.10.


Re: PureBasic 6.10 beta 6 is out !
Just waiting for you to report some more 

Re: PureBasic 6.10 beta 6 is out !
Maybe not a bug at all - on Windows WebView2 starts with 6 instances and memory used is 30-100 MB in total.
The same with (admittedly smaller) IE is few MB max and no additional processes.
Obviously Chrome engine uses process per page for isolation, but why do we get 6 instances on a single WebView2 control?
That means my app, which uses around 8-25 working MB under windows now uses 60-200...
The same code , only build with WebView or IE.
Another happy PB user.
The same with (admittedly smaller) IE is few MB max and no additional processes.
Obviously Chrome engine uses process per page for isolation, but why do we get 6 instances on a single WebView2 control?
That means my app, which uses around 8-25 working MB under windows now uses 60-200...
The same code , only build with WebView or IE.
Another happy PB user.
S.T.V.B.E.E.V.
Re: PureBasic 6.10 beta 6 is out !
Re: PureBasic 6.10 beta 6 is out !
I just wanted to take a moment to thank the PureBasic team for creating such an amazing programming language. I've been using PureBasic for almost 20 years now, and it has been an absolute pleasure to work with
.
But !
Please add a flip sprite function to the sprite library in 6.10. That's the only thing missing for me




But !
Please add a flip sprite function to the sprite library in 6.10. That's the only thing missing for me
Re: PureBasic 6.10 beta 6 is out !
Seconding the sentiments echoed about PB.thyphoon wrote: Fri Mar 01, 2024 4:17 pm I just wanted to take a moment to thank the PureBasic team for creating such an amazing programming language. I've been using PureBasic for almost 20 years now, and it has been an absolute pleasure to work with.
But !
Please add a flip sprite function to the sprite library in 6.10. That's the only thing missing for me
![]()
I would recommend opening an official feature request topic. They're much easier to track that way.
Re: PureBasic 6.10 beta 7 is out !
2024-03-02: beta 7 is ready to test with even more bug fixes and some new stuff:
Bugfixes for this version:
Code: Select all
Added: #PB_2DDrawing_NativeText support for DrawingMode()
Added: #PB_PixelFormat_NoAlpha for DrawingBufferFormat()
Added: ExamineDraggedItems(), NextDraggedItem() and DraggedItemIndex() for Drag'n'drop
Added: GetGadgetItemText() support for ExplorerTreeGadget()
- Windows: [Done] StringGadget fails to be created if text is >65K
- Windows: [Done] PB6.03 LTS (x64,ASM) - bug with #PB_Compiler_IsMainFile and CompilerCase
- Windows: [Done] 6.04 path bug on WinXP
- Windows: [Done] PB6.10 B1: Image size parameters of DrawVectorImage() are ignored with SvgVectorOutput()
- Windows: [Done] IMA error on redim array
- Windows: [Done] v610b6 ASM does not flag out of bound array().
- Windows: [Done] PB ASM backend - Wrong FPU comparison result when adding one more procedure definition
- Windows: [Done] CompilerIf BUG or NOT ?
- Windows: [Done] Duplicated library command: Abs() (in libraries Math and Math).
- Windows: [Done] 6.10 b6 PORC error when CJK characters in a icon path
- Windows: [Done] PB6.04/PB6.10 Dialog grouped OptionGadgets
- Windows: [Done] ExaminePreferenceKeys() returns empty keys in endless loop
- Windows: [Done] PB6.10 #PB_Web_Edge and dialogs
- Windows: [Done] PB 6.10 Beta 6 Window won't close from taskbar
- Windows: [Done] PB6.10beta6 New pop-up menu on Virtual vertical scroll gadget does nothing
- Windows: [Done] 6.10 Beta 6 SetGadgetItemAttribute() with #PB_ListIcon_ColumnAlignment
- Windows: [Done] Sound Loop with 6.10 Beta 6
- Windows: [Done] Dialog requires UseScintillaGadget()
- Windows: [Done] DrawText on Image / Canvasgadget too bold
- Windows: [Done] 6.10 Beta: Streaming sounds looped only plays the sound once.
- Windows: [Done] PB 6.10 Beta 5 - Stack overflow in CompareStructure with #PB_Memory_FollowPointers and circular pointer paths
- Linux: [Done] - PB6.00 LTS - Set/GetClipboardText() not working
- Linux: [Done] Cyrillic in debugger lines
- Linux: [Done] PB 5.60 GadgetWidth on DateGadget returns wrong width
- Linux: [Done] PB 6.03 Beta 3 GTK Shortcut with ID=0 not triggered
- Linux: [Done] SetGadgetAttribute-Canvas, Button_Image_32Bit_Crash 573 Mint
- Linux: [Done] PB 4.60beta3 standalone debugger source positioning broken
- Linux: [Done] 4.50 b3 MovieStatus always returns 1
- Linux: [Done] 4.50 b3 MovieSeek() seems to do nothing..
- Linux: [Done] SDL+OpenGL or Screen+OGRE and Debbuger BUG
- Linux: [Done] 5.40 beta 7 StopDrawing() invalid mem access
- Linux: [Done] PB5.40B1-3 SetGadgetColor(,#PB_Gadget_BackColor,) fails
- Linux: [Done] PB5.61 Ubuntu 17.10 x64 GUI all damaged
- Linux: [Done] Gtk-CRITICAL **
- Linux: [Done] 5.40 beta 8 x64 Bug in ListIconGadget
- Linux: [Done] PB5.40-5.42 - Drag&Drop problem
- Linux: [Done] PB v6.10b5 - CompareStructure Linker Error
- Linux: [Done] PB v6.10 - SysTrayIcon linker error
- MacOS: [Done] PB6.10 DPI-aware CanvasGadget
- MacOS: [Done] M1 6.0 Odd behavior with ImageCallback
- MacOS: [Done] Please fix drag'n-drop on OSX
- MacOS: [Done] GetGadgetItemText() doesn't work with wrapped text in EditorGadget
- MacOS: [Done] PB4.61b1 - Drag'n'Drop support for ListIcon/Listview missing
- MacOS: [Done] 4.41RC1 Drag & Drop from ListView inside a Frame 3D
- MacOS: [Done] 6.03b 8 compiler lock up
- MacOS: [Done] 5.20 beta 20 - Dialog, ColorRequester and Threaded mode
- MacOS: [Done] CreateSprite(..._AlphaBlending) different results mac/win
- MacOS: [Done] DrawingMode(#PB_2DDrawing_XOr)
- MacOS: [Done] Import asm errno - linker wrong version (purebasic.o?)
- MacOS: [Done] Drawing on window is not working
- MacOS: [Done] WindowVectorOutput
- MacOS: [Done] ClipOutput fails, and Canvas doesnt react to Shift,Ctrl keys
- MacOS: [Done] ClipOutput Bug PB573
- MacOS: [Done] 5.72 b1 Image problem - #PB_Image_Transparent
- MacOS: [Done] Alpha
- MacOS: [Done] PB 5.11 - WindowedScreen larger then Window
- MacOS: [Done] CanvasOutput and Alpha
- MacOS: [Done] Purebasic 6.01 lts, using startDrawing(screenOutput())
- MacOS: [Done] OpenWindowedScreen(…) yields incorrect scaling and positioning until window is resized
- MacOS: [Done] GradientColor with DrawText works not
- MacOS: [Done] PB4.60 RC1 - TextWidth and italic
- MacOS: [Done] Language of Requester
- MacOS: [Done] Problems with redrawing text
- MacOS: [Done] DrawText() has no alphachannel
- MacOS: [Done] 5.22b2 - XOR DrawText() does not work on MacOS
- MacOS: [Done] 5.22b2 - AlphaBlend DrawText() does not work on MacOS
- MacOS: [Done] 5.20B16: Wrong positioning of sprites in WindowedScreen
- MacOS: [Done] PB 5.11 - MouseLocate Jumps
- MacOS: [Done] 4.61b2 - ReleaseMouse()
- MacOS: [Done] KeyboardInkey() returns pushed and released key
- MacOS: [Done] PB5.60 Date gadget doesn't function correctly on OSX...
- MacOS: [Done] Rotated Sprite Bug
- MacOS: [Done] 5.73 LTS - KeyboardInkey() doesn't support capital letters
- MacOS: [Done] mac64/pb5.72 - Import and Adress to a imported function
- MacOS: [Done] Import external variable
- MacOS: [Done] Can't use Runtime in shared library
- Doc: [Done] InitSound
- Doc: [Done] Base64Encoder()
- Doc: [Done] ReadString
Re: PureBasic 6.10 beta 7 is out !
Thanks Fred 

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Re: PureBasic 6.10 beta 7 is out !
Just on it, thanks!
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Re: PureBasic 6.10 beta 7 is out !
Thanks, Fred!