
Wishlist for PureBasic v4.0
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would be nice to have 7z pack/unpack algo support in future too! http://www.7-zip.org/7z.html
va!n aka Thorsten
Intel i7-980X Extreme Edition, 12 GB DDR3, Radeon 5870 2GB, Windows7 x64,
Intel i7-980X Extreme Edition, 12 GB DDR3, Radeon 5870 2GB, Windows7 x64,
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Yes!va!n wrote:would be nice to have 7z pack/unpack algo support in future too! http://www.7-zip.org/7z.html
Yes!
Yes!
I wish also to have more gadgets. I know PB has already many gadgets, but It would be cool to have them all.
I hate to use PureVision Gadgets, I would like them to be in PB as PBgadgets.
Also functions to skin the window would be cool.
(PS: Yes, I have searched the forum and I can do these already, but it still would be cool
)
I hate to use PureVision Gadgets, I would like them to be in PB as PBgadgets.
Also functions to skin the window would be cool.
(PS: Yes, I have searched the forum and I can do these already, but it still would be cool

We wrote a third party lib to do that. just take a look here:Dare2 wrote:A command like GroupGadgets would be nice. This command would associated clumps of gadgetry and allow some actions to then be applied to all gadgets in a group. Gadgets should also be allowed to belong to more than one group.
It could be used for HideGadget, DisableGadget, etc, to do block actions.
eg:Some of this can be done in other ways (eg a procedure that does all the hiding/disabling/etc of a clump of gadgetry) but it would be neat.Code: Select all
... OptionGadget(#Option1,X,Y,40,20,"ONE") OptionGadget(#Option2,X,Y,40,20,"TWO") OptionGadget(#Option3,X,Y,40,20,"Whee") ... ButtonGadget(#ButtonA, etc) ... ComboBoxGadget(#ComboZ, etc) ... GroupGadgets(#Group1, #Option1,#Option2,#Option3[, ...]) GroupGadgets(#Group2, #ButtonA,ComboZ,#Option3[, ...]) ... HideGadget(#Group2,#True) SetGadgetState(#Group1,1)
For OptionGadgets it is a very intuitive way of lumping associated radio buttons together. So if one is chosen others in the group are unselected.
viewtopic.php?t=16613&highlight=group+gadgets
it allows grouping, resetting, hiding and many more of gadgets.
Tranquil
Improved Sprite3D Lib *please* 
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Hello Fred, When people are using any 3D Sprite, the sprite must be exactly 32x32, 64x64, and so on... It would be damn cool, when the user can load any size of image (texture) and the 3d stuff cut it internally to a useable format...
for example when loading a bitmap/texture with the size of 110x50, DX or the 3DLib could handle this internally as 128x64 (or just handle it as two 64x64 objects) and not as 128x128 !!! (This would be a big way for us all

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Hello Fred, When people are using any 3D Sprite, the sprite must be exactly 32x32, 64x64, and so on... It would be damn cool, when the user can load any size of image (texture) and the 3d stuff cut it internally to a useable format...
for example when loading a bitmap/texture with the size of 110x50, DX or the 3DLib could handle this internally as 128x64 (or just handle it as two 64x64 objects) and not as 128x128 !!! (This would be a big way for us all

va!n aka Thorsten
Intel i7-980X Extreme Edition, 12 GB DDR3, Radeon 5870 2GB, Windows7 x64,
Intel i7-980X Extreme Edition, 12 GB DDR3, Radeon 5870 2GB, Windows7 x64,