DialogDesign0R V1.86
Re: DialogDesign0R V1.84
I've found a bug in the toolbar managment, #PB_ToolBar_Large| #PB_ToolBar_Text doesn't work.
For information, line 330, if i change 'CreateToolBar(Items()\ToolBarID, WindowID(DialogWindow(Dialog)))' by 'CreateToolBar(Items()\ToolBarID, WindowID(DialogWindow(Dialog)),#PB_ToolBar_Large| #PB_ToolBar_Text)', it works so, something wrong with 'GetVal(flags)' (line 319) ?
M.
For information, line 330, if i change 'CreateToolBar(Items()\ToolBarID, WindowID(DialogWindow(Dialog)))' by 'CreateToolBar(Items()\ToolBarID, WindowID(DialogWindow(Dialog)),#PB_ToolBar_Large| #PB_ToolBar_Text)', it works so, something wrong with 'GetVal(flags)' (line 319) ?
M.
Re: DialogDesign0R V1.84
there is a Trim() missing in the GetVal() procedure
Thanks!
I fixed the code here for now.
DD will be updated, when 6.10 had been released (to support the new Gadgets)
Code: Select all
If FindMapElement(Cons(), Trim(StringField(ID2, i + 1, "|")))
I fixed the code here for now.
DD will be updated, when 6.10 had been released (to support the new Gadgets)
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Re: DialogDesign0R V1.85
Update, see => -here-
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Re: DialogDesign0R V1.85
Hi HeX0R,
Nice tool you've got here! However, it's currently unable to be used by screen reader users (such as myself). The buttons and checkboxes don't seem to have labels at all, so I just hear "button, button, button, button, button, check box not checked"... etc etc. Is it possible for this to be fixed?
For whatever it's worth, you can set labels exclusively for screen readers on ButtonImageGadgets by calling SetGadgetText() on them.
Thanks.
[EDIT]: the only checkbox that's unlabeled seems to be one that isn't really a checkbox, exploring the accessible properties shows the actual roll as a button. Probably a toggle button, so the same SetGadgetText trick applies. Other than the buttons, this is seemingly fairly accessible
Nice tool you've got here! However, it's currently unable to be used by screen reader users (such as myself). The buttons and checkboxes don't seem to have labels at all, so I just hear "button, button, button, button, button, check box not checked"... etc etc. Is it possible for this to be fixed?
For whatever it's worth, you can set labels exclusively for screen readers on ButtonImageGadgets by calling SetGadgetText() on them.
Thanks.
[EDIT]: the only checkbox that's unlabeled seems to be one that isn't really a checkbox, exploring the accessible properties shows the actual roll as a button. Probably a toggle button, so the same SetGadgetText trick applies. Other than the buttons, this is seemingly fairly accessible

Re: DialogDesign0R V1.85
Hi Quin,
yeah, I read it once, from you I think, that setting a text to imagebuttons will help making screen readers work properly (never was aware of that).
I had the idea to add it, but had not enough time until now.
You probably could help me, in the source is a (JSON) file called "Languages\translate.txt", which contains all the english phrases.
The "Text" element of the imagebuttons is empty usually, if you set those to meaningful names, they should appear in your screenreader (I hope so at least).
But translate.txt is not loaded on the fly, you have to recompile DD.
Or you copy it to "Languages\myown.lan" and edit it from there
This can be loaded on the fly then.
Or wait until I find the time to work on DD again (too warm, too much personal trouble these days...)
yeah, I read it once, from you I think, that setting a text to imagebuttons will help making screen readers work properly (never was aware of that).
I had the idea to add it, but had not enough time until now.
You probably could help me, in the source is a (JSON) file called "Languages\translate.txt", which contains all the english phrases.
The "Text" element of the imagebuttons is empty usually, if you set those to meaningful names, they should appear in your screenreader (I hope so at least).
But translate.txt is not loaded on the fly, you have to recompile DD.
Or you copy it to "Languages\myown.lan" and edit it from there
This can be loaded on the fly then.
Or wait until I find the time to work on DD again (too warm, too much personal trouble these days...)
{Home}.:|:.{Dialog Design0R}.:|:.{Codes}.:|:.{History Viewer Online}.:|:.{Send a Beer}
Re: DialogDesign0R V1.85
I've got a bug in theme.
dd 1.85, windows 10 64b, pb6.12b3 64b
It seems that the dark mode is enable but i don't want themes.
ddesign0r just launched without theme:
https://e.pcloud.link/publink/show?code ... ntfSyTxMnX
with darkmode
https://e.pcloud.link/publink/show?code ... eVcVQAR3Ky
back to no theme
https://e.pcloud.link/publink/show?code ... wJKBFW46XX


M.
dd 1.85, windows 10 64b, pb6.12b3 64b
It seems that the dark mode is enable but i don't want themes.
ddesign0r just launched without theme:
https://e.pcloud.link/publink/show?code ... ntfSyTxMnX
with darkmode
https://e.pcloud.link/publink/show?code ... eVcVQAR3Ky
back to no theme
https://e.pcloud.link/publink/show?code ... wJKBFW46XX



M.
Re: DialogDesign0R V1.85
That happens only when you compile the DD source with PB6.12B, better use 6.11 for now.
Something seems to have changed under the hood, but I can't look into it these days.
[Edit]
o.k., I found two problems:
Something seems to have changed under the hood, but I can't look into it these days.
[Edit]
o.k., I found two problems:
- https://www.purebasic.fr/english/viewtopic.php?t=85205
- Change line 2577 in DDesign0R_v02.pb into:
PB seems to handle the flickering splitter now on its own.
Code: Select all
CompilerIf #PB_Compiler_OS = #PB_OS_Windows And #PB_Compiler_Version < 612
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Re: DialogDesign0R V1.85
Hi, just found that <tab> supports 'margin' and it's not documented.
It's very usefull.
It works on Windows but i don't know if it works with macos and linux.
M.
It's very usefull.
It works on Windows but i don't know if it works with macos and linux.
M.
Re: DialogDesign0R V1.85
Uh, that's interesting to know. The documentation is really poor. Still hoping for an update of the dialog library (which would be awesome).
Good morning, that's a nice tnetennba!
PureBasic 6.21/Windows 11 x64/Ryzen 7900X/32GB RAM/3TB SSD
Synology DS1821+/DX517, 130.9TB+50.8TB+2TB SSD
PureBasic 6.21/Windows 11 x64/Ryzen 7900X/32GB RAM/3TB SSD
Synology DS1821+/DX517, 130.9TB+50.8TB+2TB SSD
Re: DialogDesign0R V1.85
As far as I remember I tested all kind of Gadgets, to find out which ones support the margin attribute (because of poor documentation).
I guess <tab> is not the only one which slipped through...
btw.:
The fix above seems to make things worse for PB6.12 final, I've removed it in my (local) source.
I guess <tab> is not the only one which slipped through...
btw.:
The fix above seems to make things worse for PB6.12 final, I've removed it in my (local) source.
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Re: DialogDesign0R V1.85
For your information, spiderbasic v3 includes the new "onsen library" with a lot of new gadgets.

I don't know if you will have the desire and the time to update DialogDesign0R but in this case, this software would be almost a website creator...
You can test examples here
https://forums.spiderbasic.com/viewtopic.php?t=2521
with the free version of spiderbasic 3.01
M.

I don't know if you will have the desire and the time to update DialogDesign0R but in this case, this software would be almost a website creator...
You can test examples here
https://forums.spiderbasic.com/viewtopic.php?t=2521
with the free version of spiderbasic 3.01
M.
Re: DialogDesign0R V1.85
Thanks, that looks interesting indeed!
I have some personal difficulties with spiderbasic (don't like the license duration when taking the update intervals into account).
But I will keep an eye on this, for sure, and play with the free version.
I'm still stuck in some severe personal problems and therefore need my time for more important things these days.
I have some personal difficulties with spiderbasic (don't like the license duration when taking the update intervals into account).
But I will keep an eye on this, for sure, and play with the free version.
I'm still stuck in some severe personal problems and therefore need my time for more important things these days.
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Re: DialogDesign0R V1.85
I can't get the menu icon to display. Am I forgetting something ?
Thanx.
M.
Code: Select all
;
;- TOP
;
; __________________________
;|
;| Dialog
;|
;| Date:
;|
;| Author: Dialog MESA
;|
;| PB version:
;|
;| OS: All
;|
;| CPU: All
;|
;| Note:
;|
;|
;|
;|___________________________
;- Constante
#DD_WindowCount = 1
#DD_UseExtraStuff = 1
CompilerIf #DD_UseExtraStuff
XIncludeFile "../DialogDesign0r/DD_AddStuff.pbi"; <======== CHANGE HERE ! ! ! ! !
CompilerEndIf
Runtime Enumeration Windows
#win
EndEnumeration
Dim DD_WindowNames.s(#DD_WindowCount)
DD_WindowNames(1) = "window_1"
Runtime Enumeration ExtraStuff
#imagemenu
#open
#change
#menubar
#toolbar
#toolbutton_1
#statusbar
#field_1
EndEnumeration
;- Declare
Declare OnMenuChange()
UsePNGImageDecoder()
#imMenu = 0
LoadImage(#imMenu, "C:\Program Files\PureBasic\Examples\Sources\Data\ToolBar\Open.png")
Runtime #imMenu
Global otherim = LoadImage(#PB_Any, "C:\Program Files\PureBasic\Examples\Sources\Data\ToolBar\Delete.png")
LoadImage(1, "C:\Program Files\PureBasic\Examples\Sources\Data\ToolBar\Delete.png")
;- XML
Procedure.s GetXMLString()
Protected XML$
XML$ + "<?xml version='1.0' encoding='UTF-16'?>"
XML$ + ""
XML$ + "<dialogs><!--Created by Dialog Design0R V1.85 => get it from: https://hex0rs.coderbu.de/en/sdm_downloads/dialogdesign0r/-->"
XML$ + " <window flags='#PB_Window_SystemMenu | #PB_Window_MinimizeGadget | #PB_Window_MaximizeGadget | #PB_Window_SizeGadget | #PB_Window_ScreenCentered' width='800' name='window_1' xpos='0' ypos='0' id='#win'>"
XML$ + " <imagemenu flags='#PB_Menu_ModernLook' id='#imagemenu'>"
XML$ + " <title text='Project'>"
XML$ + " <menuitem text='open' image='#imMenu' id='#open'/>"
XML$ + " <menuitem text='change' id='#change' onevent='OnMenuChange()'/>"
XML$ + " <menubar id='#menubar'/>"
XML$ + " </title> "
XML$ + " </imagemenu>"
XML$ + " <toolbar text='tb' flags='#PB_ToolBar_Large' height='100' id='#toolbar'>"
XML$ + " <toolbutton text='tb1' tooltip='tp1' type='image' image='#imMenu' id='#toolbutton_1'/>"
XML$ + " <toolseparator/>"
XML$ + " </toolbar>"
XML$ + " <statusbar text='sb' id='#statusbar'>"
XML$ + " <field type='image' text='sbim' width='50' image='#imMenu' id='#field_1'/> "
XML$ + " </statusbar> "
XML$ + " </window>"
XML$ + "</dialogs><!--DDesign0R Definition: PureBasic|1|1|1|__|Mesa|1-->"
ProcedureReturn XML$
EndProcedure
;- Test it
CompilerIf #PB_Compiler_IsMainFile
;- Procedure runtime
Runtime Procedure OnMenuChange()
If StartDrawing(ImageOutput(#imMenu)); Doesn't work
DrawingMode(#PB_2DDrawing_AllChannels)
DrawImage(ImageID(1), 0, 0)
StopDrawing()
EndIf
SetMenuItemText(#imagemenu, 1, "Delete"); it works
EndProcedure
;- Entry point
a$ = GetXMLString()
If ParseXML(0, a$) And XMLStatus(0) = #PB_XML_Success
For i = 1 To #DD_WindowCount
CreateDialog(i)
CompilerIf #DD_UseExtraStuff
R = DEX::InitDialog(i, 0, DD_WindowNames(i), 1)
CompilerElse
R = OpenXMLDialog(i, 0, DD_WindowNames(i))
CompilerEndIf
If R
HideWindow(DialogWindow(i), 0)
ok = #True
Else
Debug DialogError(i)
EndIf
Next i
CompilerIf Defined(PB_OS_Web, #PB_Constant) = 0 Or #PB_Compiler_OS <> #PB_OS_Web
If ok
While WaitWindowEvent() <> #PB_Event_CloseWindow : Wend
EndIf
CompilerEndIf
Else
Debug XMLStatus(0)
Debug XMLError(0)
EndIf
CompilerIf #DD_UseExtraStuff
DEX::DeInit()
CompilerEndIf
CompilerEndIf
;- End
M.
Re: DialogDesign0R V1.85
Code: Select all
;
;- TOP
;
; __________________________
;|
;| Dialog
;|
;| Date:
;|
;| Author: Dialog MESA
;|
;| PB version:
;|
;| OS: All
;|
;| CPU: All
;|
;| Note:
;|
;|
;|
;|___________________________
;- Constante
#DD_WindowCount = 1
#DD_UseExtraStuff = 1
CompilerIf #DD_UseExtraStuff
XIncludeFile "DD_AddStuff.pbi"; <======== CHANGE HERE ! ! ! ! !
CompilerEndIf
Runtime Enumeration Windows
#win
EndEnumeration
Dim DD_WindowNames.s(#DD_WindowCount)
DD_WindowNames(1) = "window_1"
Runtime Enumeration ExtraStuff
#imagemenu
#open
#change
#menubar
#toolbar
#toolbutton_1
#statusbar
#field_1
EndEnumeration
;- Declare
Declare OnMenuChange()
UsePNGImageDecoder()
Runtime Enumeration
#imMenu
EndEnumeration
LoadImage(#imMenu, #PB_Compiler_Home + "\Examples\Sources\Data\ToolBar\Delete.png")
;- XML
Procedure.s GetXMLString()
Protected XML$
XML$ + "<?xml version='1.0' encoding='UTF-16'?>"
XML$ + ""
XML$ + "<dialogs><!--Created by Dialog Design0R V1.85 => get it from: https://hex0rs.coderbu.de/en/sdm_downloads/dialogdesign0r/-->"
XML$ + " <window flags='#PB_Window_SystemMenu | #PB_Window_MinimizeGadget | #PB_Window_MaximizeGadget | #PB_Window_SizeGadget | #PB_Window_ScreenCentered' width='800' name='window_1' xpos='0' ypos='0' id='#win'>"
XML$ + " <menu flags='#PB_Menu_ModernLook' id='#imagemenu' type='imagemenu'>"
XML$ + " <title text='Project'>"
XML$ + " <menuitem text='open' image='#imMenu' id='#open'/>"
XML$ + " <menuitem text='change' id='#change' onevent='OnMenuChange()'/>"
XML$ + " <menubar id='#menubar'/>"
XML$ + " </title> "
XML$ + " </menu>"
XML$ + " <toolbar text='tb' flags='#PB_ToolBar_Large' height='100' id='#toolbar'>"
XML$ + " <toolbutton text='tb1' tooltip='tp1' type='image' image='#imMenu' id='#toolbutton_1'/>"
XML$ + " <toolseparator/>"
XML$ + " </toolbar>"
XML$ + " <statusbar text='sb' id='#statusbar'>"
XML$ + " <field type='image' text='sbim' width='50' image='#imMenu' id='#field_1'/> "
XML$ + " </statusbar> "
XML$ + " </window>"
XML$ + "</dialogs><!--DDesign0R Definition: PureBasic|1|1|1|__|Mesa|1-->"
ProcedureReturn XML$
EndProcedure
;- Test it
CompilerIf #PB_Compiler_IsMainFile
;- Procedure runtime
Runtime Procedure OnMenuChange()
If StartDrawing(ImageOutput(#imMenu)); Doesn't work
DrawingMode(#PB_2DDrawing_AllChannels)
DrawImage(ImageID(1), 0, 0)
StopDrawing()
EndIf
SetMenuItemText(#imagemenu, 1, "Delete"); it works
EndProcedure
;- Entry point
a$ = GetXMLString()
If ParseXML(0, a$) And XMLStatus(0) = #PB_XML_Success
For i = 1 To #DD_WindowCount
CreateDialog(i)
CompilerIf #DD_UseExtraStuff
R = DEX::InitDialog(i, 0, DD_WindowNames(i), 1)
CompilerElse
R = OpenXMLDialog(i, 0, DD_WindowNames(i))
CompilerEndIf
If R
HideWindow(DialogWindow(i), 0)
ok = #True
Else
Debug DialogError(i)
EndIf
Next i
CompilerIf Defined(PB_OS_Web, #PB_Constant) = 0 Or #PB_Compiler_OS <> #PB_OS_Web
If ok
While WaitWindowEvent() <> #PB_Event_CloseWindow : Wend
EndIf
CompilerEndIf
Else
Debug XMLStatus(0)
Debug XMLError(0)
EndIf
CompilerIf #DD_UseExtraStuff
DEX::DeInit()
CompilerEndIf
CompilerEndIf
;- End
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- Enthusiast
- Posts: 303
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Re: DialogDesign0R V1.85
Oh, but this is beautiful!
Thank you so much!
I've given it a try, it's well done, hats off to you!
Thanks for the languages too.
But what I'd really like is an all-in-one solution, so I can use my window directly.
I don't know how to use it though
Anyway, it's a really cool program, thanks!
Thank you so much!
I've given it a try, it's well done, hats off to you!
Thanks for the languages too.
But what I'd really like is an all-in-one solution, so I can use my window directly.
I don't know how to use it though

Anyway, it's a really cool program, thanks!

I am French, I do not speak English.
My apologies for the mistakes.
I have sometimes problems of expression
I am sometimes quite clumsy, please excuse me and let me know.
My apologies for the mistakes.
I have sometimes problems of expression
I am sometimes quite clumsy, please excuse me and let me know.