Developed or developing a new product in PureBasic? Tell the world about it.
Psychophanta
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by Psychophanta » Fri Aug 16, 2013 11:17 am
Great!
5.20 is almost here.
luis
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by luis » Fri Aug 16, 2013 11:21 am
Psychophanta wrote: Great!
5.20 is almost here.
I would be happy to have 177 more betas.
LuCiFeR[SD]
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by LuCiFeR[SD] » Fri Aug 16, 2013 12:33 pm
luis wrote: I would be happy to have 177 more betas.
me too
Fred
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by Fred » Fri Aug 16, 2013 1:48 pm
not me
LuCiFeR[SD]
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by LuCiFeR[SD] » Fri Aug 16, 2013 3:17 pm
Fred wrote: not me
I'll buy you several beers Fred I promise
Besides, I've got a few more bugs to report.... just trying to make it as comprehensive and reproducible as possible
/me runs away quickly before Fred throws his dinner at me
Fred
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by Fred » Sun Aug 18, 2013 3:50 pm
Beta 11 is out ! Doc should be final now (english only, french and german almost done as well).
Samuel
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by Samuel » Sun Aug 18, 2013 6:40 pm
Thanks Fred and team for all your great work! I just noticed you guys added tangents to the mesh creation process. It makes things so much easier when dealing
with shaders. Thank you so much!
DK_PETER
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by DK_PETER » Sun Aug 18, 2013 7:20 pm
Fred wrote: Hi folks,
update: beta 11 is available on your online account. It includes many bug fixes and a small new feature. Another step forward to final, so don't hesitate to test !
Code: Select all
Added: #PB_Entity_ScaleX/Y/Z, for Get/SetEntityAttribute()[/quote] Now that made things easier. :wink:
As I stated elsewhere: Man! I DO ENJOY these enhancements to the language. Keep up the excellent work guys!
Gonna test now :D
Thank you.
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DoubleDutch
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by DoubleDutch » Sun Aug 18, 2013 7:38 pm
Downloaded and tested a huge source file, no problems at all.
User_Russian
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by User_Russian » Sun Aug 18, 2013 8:27 pm
Fred wrote: new feature.
Again functions for 3D.
It seems that the PB just for games.
DK_PETER
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by DK_PETER » Sun Aug 18, 2013 8:35 pm
User_Russian wrote: Fred wrote: new feature.
Again functions for 3D.
It seems that the PB just for games.
Dear User_Russian.
You're kidding, right? Pullin' my leg? Yanking my chains? I truly hope you are - I really do..
Current configurations:
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Intel 6800K, GeForce Gtx 1060, 32 gb ram.
Amd Ryzen 9 5950X, GeForce 3070, 128 gb ram.
eesau
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Posts: 589 Joined: Fri Apr 27, 2007 12:38 pm
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by eesau » Sun Aug 18, 2013 8:40 pm
User_Russian wrote: Fred wrote: new feature.
Again functions for 3D.
It seems that the PB just for games.
Huh!? What about modules, the runtime and dialog libraries? Lots of new non-3D functionality in the latest version.
User_Russian
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by User_Russian » Sun Aug 18, 2013 8:54 pm
I write about the development of the beta-version . Look what commands were added to the beta version. This is only 3D.
eesau
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by eesau » Sun Aug 18, 2013 9:00 pm
User_Russian wrote: I write about the development of the beta-version . Look what commands were added to the beta version. This is only 3D.
Sure, for one beta. All the betas combined have plenty of non-3D stuff going on. Nothing to get upset about.
Olby
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by Olby » Sun Aug 18, 2013 10:28 pm
User_Russian wrote: I write about the development of the beta-version . Look what commands were added to the beta version. This is only 3D.
Your comments are ridiculous. 3D lib has been mostly neglected for past 10 years its about time it gets some well deserved attention. I like it! Thanks Fred.
Intel Core i7 Quad 2.3 Ghz, 8GB RAM, GeForce GT 630M 2GB, Windows 10 (x64)