See my reply here:ale870 wrote:This discussion is really interesting, and using multiple camera without sync could be a nice idea.
Is there any way to use something like a special buffer in order to draw something, then render the buffer to a camera (not the main camera) then use "final texture" to export the frame and put it in another window?
I talk about something like a render-to-texture process, but I need to work in a different buffer, else I'm obliged to work in the main environment of the main world.
http://www.purebasic.fr/english/viewtop ... 350#267350