This is weird, I'm still having problems with this old chestnut...
Triangles (missing polys) in renders.
They only happen with Irrlicht terrains and Irrlicht BSP's. They don't happen with any other kind of mesh and they only occur when running the dx9 driver. Everything's fine with opengl. I've tried the irrlicht wrapper for pb, the wrapper for bmax and now the latest Irrlicht for c++, all show the same problem. I haven't seen these errors with any other software other than Irrlicht.
I'll pop these up again here in case it rings any bells and I'll post them on the main Irrlicht forum.
ps, Thalius, thanks for the advice earlier in the year, I suppose I was hoping these things would clear themselves up but no luck :roll:
DX version 9.20.1057 (31st of July 2007) (installed)
Latest NVidia driver released for the laptop 97.55c (installed)
Vista Premium
2.0 Ghz Dual Core
2Gb ram
NVidia 7600 256MB
