@Idle. Yes weed, sorry grass always help to see all diferent
@Threeslider. Non stop!!
The goal is can create a complete level easy. The levels/stages must be load fast (no like starfield
The quality at the end, must be mediun because im alone for all, code, graphics, music, sounds, animations, story, 2D art, movies, etc.
At the end no need material editor, because i go to use my 'Draw vector texture' (is in the forum) to make textures and normalmaps on the fly, i like the result, and is all in memory no files extras. One advantage is what every new game have diferent textures and look a litle diferent.
With the meshes is the same except for the player and any npc´s with animation. (I need work more with new skeleton functions).
Now im trying to make dynamic trees on the fly too, to fill a litle the landscape.









