
It would be great to add MP3 support to PB.

Big +1 on this one. Mp3 would be amazing.User_Russian wrote: Fri Jan 19, 2024 8:28 pm miniaudio supports mp3. But in the PB version, this is disabled (probably the static library is compiled with the MA_NO_MP3 flag).![]()
It would be great to add MP3 support to PB.![]()
Don't you need to pay some sort of license for mp3? from google I got 2 opinions, you did but now do not. ( which could be a reason for MA_NO_MP3 flag being set if paying a license is true )Quin wrote: Fri Jan 19, 2024 11:07 pmBig +1 on this one. Mp3 would be amazing.User_Russian wrote: Fri Jan 19, 2024 8:28 pm miniaudio supports mp3. But in the PB version, this is disabled (probably the static library is compiled with the MA_NO_MP3 flag).![]()
It would be great to add MP3 support to PB.![]()
Inner wrote: Sat Jan 20, 2024 1:03 amDon't you need to pay some sort of license for mp3? from google I got 2 opinions, you did but now do not. ( which could be a reason for MA_NO_MP3 flag being set if paying a license is true )Quin wrote: Fri Jan 19, 2024 11:07 pmBig +1 on this one. Mp3 would be amazing.User_Russian wrote: Fri Jan 19, 2024 8:28 pm miniaudio supports mp3. But in the PB version, this is disabled (probably the static library is compiled with the MA_NO_MP3 flag).![]()
It would be great to add MP3 support to PB.![]()
This is a limitation set by Windows itself. You can circumvent this, but that's a lot of work and ownerdrawing and such.marcoagpinto wrote: Fri Jan 19, 2024 7:01 pm Does 6.10 support 24×24 and higher images in all gadgets such as pop-up menus, menus, tabs, statusbars, toolbars, combogadgets, etc.?
Same here. Look at object color from ChrisR in the Tips and Tricks, he did the boring coding part (and did it very well).
What kind of increase are we talking here? It may be completely worth it, especially because we could possibly get MP3 like discussed above.Fred wrote: Sun Jan 21, 2024 3:25 pm Nothing has changed, we don't use built-in miniaudio decoder as it will increase size for every exe using sound (and we already have our own decoders).
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