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Re: Blog post !

Posted: Thu Mar 18, 2021 6:20 pm
by Kwai chang caine
Fred wrote:I actually like this way, very clever.
:shock:
Perhaps very clever, but not really simple to understand :oops:
Please don't forget one of the first advantage of PB, "The power for ALL" :wink:

That said, thank you very much for this exciting news, this time PB will be even closer to my dream C 8)
Time will be long before the first tests :| :wink:

Long life to PB and the TEAM 8)

Re: Blog post !

Posted: Thu Mar 18, 2021 7:23 pm
by Rinzwind
Fred++
"I like this idea" sounds promising :D We'll see if and how it unfolds.

@Kwai. It is the power to all. Optional and voluntary to use or not WHEN it becomes available. Certainly way more easy than the various hacks used now to try to achieve something similar. Makes handling state more simple too. If you do not have the need for it, you can safely ignore the extension.

Re: Blog post !

Posted: Thu Mar 18, 2021 7:48 pm
by BarryG
Kwai chang caine wrote:Perhaps very clever, but not really simple to understand
And not very Basic-like; PureBasic sometimes forgets what it's supposed to be. But I've come to terms that we don't have to use non-Basic code like that.

Re: Blog post !

Posted: Thu Mar 18, 2021 8:00 pm
by User_Russian
Kwai chang caine wrote:Perhaps very clever, but not really simple to understand
So PB is a beginner's toy?
As long as PB is heavily "artificial" constrained, it will not be taken seriously.
PB has long been an adult, but the possibilities are childish compared to other programming languages.
I hope that there will be a possibility of inline C++ that will simplify the development of programs.

Re: Blog post !

Posted: Thu Mar 18, 2021 8:36 pm
by Danilo
Kwai chang caine wrote:Perhaps very clever, but not really simple to understand :oops:
Challenges is what creates Change. ;) Just trust the pattern of the Universe, my friend.

Re: Blog post !

Posted: Thu Mar 18, 2021 8:42 pm
by Josh
BarryG wrote:And not very Basic-like
I can't hear it anymore, these empty phrases. What is Basic? Where is Basic defined exactly? If you give importance to the 'real' Basic, then you will have to limit yourself to such codes in a suitable programming language:

Code: Select all

10 LET N=10
20 FOR I=1 TO N
30 PRINT "Hello, World!"
40 NEXT I

Re: Blog post !

Posted: Thu Mar 18, 2021 8:46 pm
by BarryG
Yep, that's the Basic I know and love. But you'll notice I also said this:
BarryG wrote:I've come to terms that we don't have to use non-Basic code like that.
So it's all good! Don't get your knickers in a twist over my lamenting for the good old days, lol.

Re: Blog post !

Posted: Thu Mar 18, 2021 9:04 pm
by the.weavster
Kwai chang caine wrote:Perhaps very clever, but not really simple to understand
Everything's easy once you know it :wink:

Re: Blog post !

Posted: Thu Mar 18, 2021 9:10 pm
by skywalk
Fred wrote:Danilo suggests

Code: Select all

Procedure.i Area() For Rectangle
  ProcedureReturn Self\width * Self\height
EndProcedure
I actually like this way, very clever.
Will prototypes in structures continue to work in this code for PB v6?

Re: Blog post !

Posted: Thu Mar 18, 2021 9:56 pm
by StarBootics
We have some questions and no answers yet :cry:

Please Fred ...

Best regards
StarBootics

Re: Blog post !

Posted: Thu Mar 18, 2021 10:29 pm
by IceSoft
The only interesting thing is:
When will we get a first PB6 (alpha/beta)?
The most answers be on this.

Re: Blog post !

Posted: Thu Mar 18, 2021 11:18 pm
by StarBootics
IceSoft wrote:The only interesting thing is:
When will we get a first PB6 (alpha/beta)?
The most answers be on this.
Meanwhile we have to wait without knowing if the future version will be disappointing or not. Because if the hack with the Interfaces is no longer possible I will probably switch to C++ and going for another long period of learning instead of developing my game project. :cry:

Best regards
StarBootics

Re: Blog post !

Posted: Thu Mar 18, 2021 11:24 pm
by IceSoft
StarBootics wrote:
IceSoft wrote:The only interesting thing is:
When will we get a first PB6 (alpha/beta)?
The most answers be on this.
Meanwhile we have to wait without knowing if the future version will be disappointing or not. Because if the hack with the Interfaces is no longer possible I will probably switch to C++ and going for another long period of learning instead of developing my game project. :cry:

Best regards
StarBootics
BTW: The best thing is you belive what you see not what you listen or read.
I hope I can add my Chipmunk4PB wrapper in an easier way as with the ugly PB SDK stuff.

Re: Blog post !

Posted: Fri Mar 19, 2021 12:27 am
by Mijikai
skywalk wrote:Will prototypes in structures continue to work...
Prototypes will work.
Why should basic stuff like that not work?
StarBootics wrote:...
Because if the hack with the Interfaces is no longer possible I will probably switch to C++ and going for another long period of learning instead of developing my game project. :cry:
The 'hack' is no longer needed if we get what Danilo proposed which would be great.
It would be exactly the same just way more easy to setup and use.

Re: Blog post !

Posted: Fri Mar 19, 2021 12:57 am
by StarBootics
Mijikai wrote:The 'hack' is no longer needed if we get what Danilo proposed which would be great.
It would be exactly the same just way more easy to setup and use.
I'm not asking it it will be needed or not. What I'm asking is if it will be possible otherwise 100 000 lines (maybe more) will simply go to waste. That's my point. :evil:

Best regards
StarBootics