Blog post !

Developed or developing a new product in PureBasic? Tell the world about it.
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Kwai chang caine
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Re: Blog post !

Post by Kwai chang caine »

Fred wrote:I actually like this way, very clever.
:shock:
Perhaps very clever, but not really simple to understand :oops:
Please don't forget one of the first advantage of PB, "The power for ALL" :wink:

That said, thank you very much for this exciting news, this time PB will be even closer to my dream C 8)
Time will be long before the first tests :| :wink:

Long life to PB and the TEAM 8)
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Rinzwind
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Re: Blog post !

Post by Rinzwind »

Fred++
"I like this idea" sounds promising :D We'll see if and how it unfolds.

@Kwai. It is the power to all. Optional and voluntary to use or not WHEN it becomes available. Certainly way more easy than the various hacks used now to try to achieve something similar. Makes handling state more simple too. If you do not have the need for it, you can safely ignore the extension.
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Re: Blog post !

Post by BarryG »

Kwai chang caine wrote:Perhaps very clever, but not really simple to understand
And not very Basic-like; PureBasic sometimes forgets what it's supposed to be. But I've come to terms that we don't have to use non-Basic code like that.
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Re: Blog post !

Post by User_Russian »

Kwai chang caine wrote:Perhaps very clever, but not really simple to understand
So PB is a beginner's toy?
As long as PB is heavily "artificial" constrained, it will not be taken seriously.
PB has long been an adult, but the possibilities are childish compared to other programming languages.
I hope that there will be a possibility of inline C++ that will simplify the development of programs.
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Danilo
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Re: Blog post !

Post by Danilo »

Kwai chang caine wrote:Perhaps very clever, but not really simple to understand :oops:
Challenges is what creates Change. ;) Just trust the pattern of the Universe, my friend.
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Josh
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Re: Blog post !

Post by Josh »

BarryG wrote:And not very Basic-like
I can't hear it anymore, these empty phrases. What is Basic? Where is Basic defined exactly? If you give importance to the 'real' Basic, then you will have to limit yourself to such codes in a suitable programming language:

Code: Select all

10 LET N=10
20 FOR I=1 TO N
30 PRINT "Hello, World!"
40 NEXT I
Last edited by Josh on Thu Mar 18, 2021 8:46 pm, edited 1 time in total.
sorry for my bad english
BarryG
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Re: Blog post !

Post by BarryG »

Yep, that's the Basic I know and love. But you'll notice I also said this:
BarryG wrote:I've come to terms that we don't have to use non-Basic code like that.
So it's all good! Don't get your knickers in a twist over my lamenting for the good old days, lol.
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the.weavster
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Re: Blog post !

Post by the.weavster »

Kwai chang caine wrote:Perhaps very clever, but not really simple to understand
Everything's easy once you know it :wink:
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skywalk
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Re: Blog post !

Post by skywalk »

Fred wrote:Danilo suggests

Code: Select all

Procedure.i Area() For Rectangle
  ProcedureReturn Self\width * Self\height
EndProcedure
I actually like this way, very clever.
Will prototypes in structures continue to work in this code for PB v6?
The nice thing about standards is there are so many to choose from. ~ Andrew Tanenbaum
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StarBootics
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Re: Blog post !

Post by StarBootics »

We have some questions and no answers yet :cry:

Please Fred ...

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IceSoft
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Re: Blog post !

Post by IceSoft »

The only interesting thing is:
When will we get a first PB6 (alpha/beta)?
The most answers be on this.
Belive! C++ version of Puzzle of Mystralia
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
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Re: Blog post !

Post by StarBootics »

IceSoft wrote:The only interesting thing is:
When will we get a first PB6 (alpha/beta)?
The most answers be on this.
Meanwhile we have to wait without knowing if the future version will be disappointing or not. Because if the hack with the Interfaces is no longer possible I will probably switch to C++ and going for another long period of learning instead of developing my game project. :cry:

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IceSoft
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Re: Blog post !

Post by IceSoft »

StarBootics wrote:
IceSoft wrote:The only interesting thing is:
When will we get a first PB6 (alpha/beta)?
The most answers be on this.
Meanwhile we have to wait without knowing if the future version will be disappointing or not. Because if the hack with the Interfaces is no longer possible I will probably switch to C++ and going for another long period of learning instead of developing my game project. :cry:

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StarBootics
BTW: The best thing is you belive what you see not what you listen or read.
I hope I can add my Chipmunk4PB wrapper in an easier way as with the ugly PB SDK stuff.
Belive! C++ version of Puzzle of Mystralia
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
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Mijikai
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Re: Blog post !

Post by Mijikai »

skywalk wrote:Will prototypes in structures continue to work...
Prototypes will work.
Why should basic stuff like that not work?
StarBootics wrote:...
Because if the hack with the Interfaces is no longer possible I will probably switch to C++ and going for another long period of learning instead of developing my game project. :cry:
The 'hack' is no longer needed if we get what Danilo proposed which would be great.
It would be exactly the same just way more easy to setup and use.
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StarBootics
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Re: Blog post !

Post by StarBootics »

Mijikai wrote:The 'hack' is no longer needed if we get what Danilo proposed which would be great.
It would be exactly the same just way more easy to setup and use.
I'm not asking it it will be needed or not. What I'm asking is if it will be possible otherwise 100 000 lines (maybe more) will simply go to waste. That's my point. :evil:

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StarBootics
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