Page 11 of 11
Posted: Wed Jun 28, 2006 9:09 am
by Num3
I've bought Hexagon 2, it's a monster...
I love it, it works exactly has i would expect from a modeler!
It requires at least GL 1.4 support or you get some weird results...
All my meshes are made there...
Then i save has .obj... import in DeleD, create light map, and export to Mesh .
After that i convert bmp to png's and edit the file material to match these changes...
Gives some work, but it runs ok!
Strange thing is the light bug that happens within Purebasic, cause in DeleD all light works ok in the model.
Posted: Wed Jun 28, 2006 6:14 pm
by Preludian
Yep, Hex2 is great, AO isn't needed anyhow. What I do is to save as obj, then import into xsi, do all I want (anim or lightmap) and export it with the XSI-Ogre exporter, works like a charm. Hoe we don't have to wait tooooo long until we get Ogre 1.2.
Posted: Thu Sep 07, 2006 5:45 pm
by kawasaki
The file isnt on the internet anymore
Could someone please email me the zip if they have it handy???
Britishprodigy@Hotmail.com
Thanks

Posted: Fri Sep 08, 2006 4:14 pm
by Thalius
Its Outaded PB4 has the new Version implemented.
Still need it? i should have it here somewhere.
Posted: Sat Sep 09, 2006 3:24 am
by kawasaki
If its in PB4 then no problem

... I take it it doesnt have shader support yet.
Posted: Mon Oct 09, 2006 12:01 pm
by Thalius
About shaders you might look on the OGRE Wiki for the appropriate MAterial Scripts and how to integrate DDS ( haven't really had time to test if its in Fred's Version or not .. )
Atm trying to figure how to write a wrapper myself for OGRE ...
Thalius
Posted: Thu Oct 12, 2006 8:26 pm
by JonChaos
Thalius wrote:About shaders you might look on the OGRE Wiki for the appropriate MAterial Scripts and how to integrate DDS ( haven't really had time to test if its in Fred's Version or not .. )
Atm trying to figure how to write a wrapper myself for OGRE ...
Thalius
I have been working on a pb wrapper for ogre too and had already came so far that i had my own terrain , entity and window related functions exported.
But when i aksed fred for the sources of the Ogre3d.dll that is currently used i recieved
Yes, it will be made available as soon as it's cleaned, it shouldn't be long. Thanks !
So i stopped my own work in hope i could save some time by upgrading the OgrePart of the Ogre3D.dll to the current ogre version and then , when i have a stable .dll , start to extend the funcionality.
Sadly i recieved the PM Wed Aug 16, 2006 and heared nothing about this topic since then.
Reminds me of blizzard way to say "soon"

[/code]
Posted: Fri Oct 13, 2006 3:17 pm
by Thalius
I have been working on a pb wrapper for ogre too and had already came so far that i had my own terrain , entity and window related functions exported.
But when i aksed fred for the sources of the Ogre3d.dll that is currently used i recieved
oo maybe make it open to the community ? A few minds togetehr can do great things .. and for some ( like me

) it would be a great start to work with.
As far as Fred goes , he got a new Job to have a reasonable income and fresh air and People besides his GF around him

.
Atm the Road looks like:
Finish Linux 4.0
Finish MacOSX 4.0
Expand 3D Features
Stay Tuned
Cheers, Thalius