Hi-Toro wrote:Excuse the rant...
Proforma, where are you getting your information about Blitz Max pricing? I'd be mighty interested, since I'm the Blitz support guy and even I don't know -- and neither does Mark yet, to the best of my knowledge. Are these real facts, or just some you've pulled out of your... um... well... I mean... thin air? Or is it, as I suspect, just wild speculation presented as fact?
I thought I made it ***VERY*** clear that I was speculating on the price of BlitzMax based on the fact that he is currently supporting Blitz 3D and Blitz Plus, if he is supporting both and BlitzMax is coming out as well and he is going to support that, this seems to me that there will be a higher price for BlitzMax. I never said this part was fact, you took it as such.
Also, you were complaining about the lack of updates to Blitz 3D, then in your next post say he should be working solely on Blitz Max (for which there is no official timescale, and which he has no obligation to produce by any particular deadline). The recent updates simply add a couple of very frequently requested features, and once released he can get back to the main job, Blitz Max, keeping most existing users happy for a while.
When he is working on BlitzMax then I can understand the lack of updates for Blitz 3D and Blitz Plus, but when you haven't done nothing (and his latest worklogs show that on BlitzMax and have an 80 percent done on the compiler for only two platforms in three years, it kind of tells you something).
BlitzMax has a long way to go and with no 3D at launch that makes it even longer to go. He is currently working on Blitz 3D (which if he was going to drop he would not be working on Blitz 3D, would he?)
Rewriting an entire compiler and every associated library/module (written in the Blitz Max language itself) is not a trivial task, especially when you also have real life to contend with. This isn't Microsoft we're talking about!
Its taken him three years to do a compiler that shouldn't have taken him that long. In other words he hasn't been working on Blitz stuff all that much and it shows. I am not saying he is Microsoft and he is only one person, but taking 3 years just to only get 80 percent of the compiler done and no 2D or 3D yet and only a couple of updates on Blitz 3D or Blitz plus, and no updates to Maplet at all well he must have not been that productive and took a couple of years off. There sure is a ton of time missing.
I really don't know if BlitzMax will be out this year from what you are saying, looks like its going to be 2005.