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Posted: Sat Feb 14, 2004 12:21 pm
by freak
That's what the version number says. There are still commands missing,
and some are there, but don't support everything that the ones on windows
do.
Timo
Posted: Sat Feb 14, 2004 6:09 pm
by DoubleDutch
I was thinking about xbox binaries too, if the user supplied the proper libs. There is a release of the SDL library for the xbox - if an SDL interface was written then writing universal programs for xbox, linux, pc would be easier. Is the only thing that would be needed would be some kind of "switch" to say if its an xbox or a windows executable

Posted: Sat Feb 14, 2004 6:27 pm
by DoubleDutch
for info on the xbe (xbox) header see
http://www.xbdev.net/non_xdk/nasm_xbe/xbe_020/index.php
The xbox should be easiest to write a new version for because it should essentially be the same as the windows/direct x version, but without windows! same processor, same directx calls, etc...
Posted: Sat Feb 14, 2004 11:19 pm
by PB
> That's what the version number says. There are still commands missing
I see. I thought I read here that Fred called it a "synchro release" to match
it with the Win32 version? Maybe I read wrong...
Posted: Sun Feb 15, 2004 12:17 am
by GPI
DoubleDutch wrote:windows/direct x version, but without windows! same processor, same directx calls, etc...
complete diffrent Hardware-structure...
And PureBasic needs windows. It will not work without it.
Posted: Sun Feb 15, 2004 1:56 am
by techjunkie
Nice site!!

Thanks!!