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Posted: Sat Jan 24, 2004 10:16 pm
by GPI
Menu: Same here, complete white.
It seems, that some 3D-Cards don't support all Blending modes (for example 5,15).
What blending-modes do you use?
And a other very big bug:
The enemie-Sprites are rubish, also when i move the ship up/down.
Posted: Sat Jan 24, 2004 10:19 pm
by lethalpolux
Thanx Berikco!!!!
I've found the crappy bug!!! i've re-uploaded the good version of the demo and for the guys who have already download it, the patch:
http://perso.wanadoo.fr/darkprograms/down/patch.zip
And sorry for this bug

...
the ennemy 'rubish'... sorry but i don't understand...
Posted: Sat Jan 24, 2004 10:28 pm
by lethalpolux
is anything work fine now ?...
Posted: Sat Jan 24, 2004 10:32 pm
by GPI
lethalpolux wrote:the ennemy 'rubish'... sorry but i don't understand...
Can you add a snapshot-function? (grabsprite/Savesprite) and i can show you my problem.
Edit: Menu works now, but you forgot the Shoot-Light-Ship-up-Sprite to change.
About the rubbish Enemies/ship: When i choos 16-Bit, i can see the player-Sprite right and also the the asteroids are right. But the next diffrent-sprite in this field is rubbish again (it seems, that the system load the sprite in the diffrent size)
A note about the fire-balls, which jumps out of the botton: When you play this the first time, you can't see, that this will happen and then you lost 100% a live.
This is a unfair level design.
When you make a smoke-fontane out of the button and the let the fire balls jump, the player can react without learning the complete level.
EDIT2:
What kind of files do you compress (pictures) bmp, png, jpg?
Maybe the png-plugin makes problems...
Posted: Sat Jan 24, 2004 10:57 pm
by Num3
Ok, graphics and gameplay are allright now!
Very hard level !!!
Anyway the sound still keeps comming all garbled... Just squeaks on my speakers !!!
I've tested the mp3 with winamp and they play fine!
Seems to be an in-game problem!
Or a codec problem... Are u using MCI or movie commands?
I need to check this out!
Posted: Sat Jan 24, 2004 10:59 pm
by lethalpolux
movie command... for the ship light, have you replace the file level1.pak with the new...?
for the snapshot command, just press 'S' to take one...
Posted: Sun Jan 25, 2004 12:29 am
by GPI
lethalpolux wrote:movie command... for the ship light, have you replace the file level1.pak with the new...?
ok, i forgot this...
for the snapshot command, just press 'S' to take one...
16Bit
32bit

Posted: Sun Jan 25, 2004 12:34 am
by lethalpolux
here i can say that is not a code problem... perhaps drivers... i haven't seen that before... i use simple .bmp. i don't understand...

Posted: Sun Jan 25, 2004 2:58 am
by Dare2
Those artifacts look similar to (but not quite as bad as) effects I get on many games/demos with my NVIDIA RIVA TNT. I also get a snow effect with software using powerhouse graphics approaches.
And indeed with this game.
The game, BTW, looks like it could be awesome. Great graphics (through the screen noise).
For me, too hard too soon. So I wouldn't be a buyer, graphics aside.
A reasonable games pyschology is to let the players win (after a struggle) and feel good about themselves for doing so.
Posted: Sun Jan 25, 2004 9:45 am
by lethalpolux
I think it's a game like 80's game, who you have to learn to progress... a lot of games today are finished on 3/4 hours... i prefer games who resist.
But it's not impossible, i finish the first level on 2 minutes without lost a life
and then how to be glad to win if one win immediately...
Posted: Sun Jan 25, 2004 12:18 pm
by Franky
It works

Posted: Sun Jan 25, 2004 2:02 pm
by Dare2
lethalpolux wrote:But it's not impossible, i finish the first level on 2 minutes without lost a life
It finishes me in less than 2 minutes.
I need boosters in my walking frame.

Posted: Sun Jan 25, 2004 2:11 pm
by lethalpolux
have you try the megabomb ?? left ctrl key and ...... it's more easy!

Posted: Sun Jan 25, 2004 2:41 pm
by Dare2
Didn't try it. Will give it a go next time I try the game.
Success to you.

Posted: Sun Jan 25, 2004 2:51 pm
by GPI
Can i have the .BMP of the ship/Asteroid to play with it. Your program is the only program, thats makes problems. Maybe i found a solution.
Edit
caos.kin@freenet.de
Thanks.