Posted: Wed Jan 21, 2004 9:33 am
@GPI/Num3:
We are talking about OpenGL here, so SpriteEx and SetRefreshRate
arent and cannot be used.
We are talking about OpenGL here, so SpriteEx and SetRefreshRate
arent and cannot be used.
that's what I wanted to write...Danilo wrote:@GPI/Num3:
We are talking about OpenGL here, so SpriteEx and SetRefreshRate
arent and cannot be used.
I know of that behaviour on some gfxcards, the only problem is, I can't really test it, because on my pc everything works fine.GPI wrote:[...] and the desktop-resolution is changed![...]
Works fine here, but i´ve had that problem with some othertraumatic wrote:I know of that behaviour on some gfxcards, the only problem is,GPI wrote:[...] and the desktop-resolution is changed![...]
I can't really test it, because on my pc everything works fine.
Sorry for any inconvenience.
i hope fred is reading thisNum3 wrote:I found this nice Library on purearea that comes with some extra commands for Sprites...
Including SwapBuffers()...
This little baby turned my 60 FPS game (using flipbuffer()) into a 350!!! FPS game...
I was quite impressed! And give it 6 thumbs up !!!!
It's called SpriteX...