Page 2 of 2

Posted: Wed Jan 21, 2004 9:33 am
by Danilo
@GPI/Num3:
We are talking about OpenGL here, so SpriteEx and SetRefreshRate
arent and cannot be used.

Posted: Wed Jan 21, 2004 9:44 am
by traumatic
Danilo wrote:@GPI/Num3:
We are talking about OpenGL here, so SpriteEx and SetRefreshRate
arent and cannot be used.
that's what I wanted to write...

@blueznl: regarding the FPS: I kind of messed up the message-loop.
The fps-counter only works if there're no events for the window,
so yes, the values are of course wrong when moving your mouse
and yes, the calculation itself is correct :wink:

Re: MetaBalls

Posted: Wed Jan 21, 2004 9:50 am
by traumatic
GPI wrote:[...] and the desktop-resolution is changed![...]
I know of that behaviour on some gfxcards, the only problem is, I can't really test it, because on my pc everything works fine.
Sorry for any inconvenience.

Re: MetaBalls

Posted: Wed Jan 21, 2004 10:43 am
by Danilo
traumatic wrote:
GPI wrote:[...] and the desktop-resolution is changed![...]
I know of that behaviour on some gfxcards, the only problem is,
I can't really test it, because on my pc everything works fine.
Sorry for any inconvenience.
Works fine here, but i´ve had that problem with some other
demos - so it doesnt look to me like traumatic's fault.
It just happens with some demos, no big problem at all... ;)

(i think everybody who looks demos has seen this behaviour
from time to time)

Posted: Wed Jan 21, 2004 12:16 pm
by blueznl
Num3 wrote:I found this nice Library on purearea that comes with some extra commands for Sprites...

Including SwapBuffers()...

This little baby turned my 60 FPS game (using flipbuffer()) into a 350!!! FPS game...

I was quite impressed! And give it 6 thumbs up !!!!

It's called SpriteX...
i hope fred is reading this :)

Posted: Wed Jan 21, 2004 12:43 pm
by blueznl
runs on a laptop sony pcg-sr1k p3-350, but at 0 fps / sec :-) 0.5 or so actually, but it runs :-)