Re: AddMaterialLayer()
Posted: Wed Jul 02, 2025 6:15 pm
Probably as you posted this I think I figured out that the case numbers where according to certain entries in the material file. I will study this information you have taught me and keep studying the material file to further understand it.miso wrote: Wed Jul 02, 2025 5:50 pm There is no main mesh. A mesh is composed of submeshes, and it has at least 1. All the 31 item is a submesh in your model. Some of them are textured, some of them are not. (but they have color in their mesh data, and they are visible. Those just do not need a textured material.)
The material name should not concern you when using pb.
Case 1 is the 2'nd in the material file. Case 4 is the 5'th. (I did not recheck, but if you find something off with the cases, it might be because I made a mistake somewhere, that isn't visible)
Case default is everything else that is not presented.
Thank you very much for your time miso, I'm sorry if I drove you nuts. There are a lot of people out there that would explain some things in a way not easily understood and when you ask them to explain, they just don't say anything and the person trying to learn is stuck trying to figure it out themselves. I have studied hard to learn PB over the years to learn it. I have come a long way, but still have a long way to go. I have stayed away from the 3D part of PB because it scares me seeing all this that I have to learn even though it is the part of PB that I want to use most.
Thank you for taking the time to explain things over numerous posts and not giving up on me. Thank you for your time. I will study this hard.