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Re: How can upgrade a mesh v1.41 to work with PB-6.21?

Posted: Tue Jul 15, 2025 11:37 pm
by minimy
pf shadoko wrote: Tue Jul 15, 2025 5:39 pm @minimy :
I think it would be preferable to reduce the number of weights (it's rare to need more than 2)
your conversion software doesn't offer this?
Hi, I did this with the animated models: Export a modelo.obj, then with FragMotion create the animation, and finally export it to.mesh. Fragmotion can export vertices of 1 or 4 pesos (look preferences) but I never changed this. I will try.

I'm translating the game from 6.02 to 6.21 but I have a error with the car. Do you know if something changes with the pivot, it fails with GenericJoint in 6.21 but works in 6.02

Re: How can upgrade a mesh v1.41 to work with PB-6.21?

Posted: Wed Jul 16, 2025 3:55 pm
by pf shadoko
Regarding the joint, I don't see what has changed.
Can you give me an example showing your problem?

The following example works for me (remove shadows):
viewtopic.php?p=533701&hilit=matiere+0% ... 11#p533701

Re: How can upgrade a mesh v1.41 to work with PB-6.21?

Posted: Wed Jul 16, 2025 4:47 pm
by minimy
Hi, sorry, was my fault, i was using same var for joint and wheel but the funny is what this work in 6.02 :lol:
All is working now.
Thank you very much!