Hi, I did this with the animated models: Export a modelo.obj, then with FragMotion create the animation, and finally export it to.mesh. Fragmotion can export vertices of 1 or 4 pesos (look preferences) but I never changed this. I will try.pf shadoko wrote: Tue Jul 15, 2025 5:39 pm @minimy :
I think it would be preferable to reduce the number of weights (it's rare to need more than 2)
your conversion software doesn't offer this?
I'm translating the game from 6.02 to 6.21 but I have a error with the car. Do you know if something changes with the pivot, it fails with GenericJoint in 6.21 but works in 6.02