How can upgrade a mesh v1.41 to work with PB-6.21?

Everything related to 3D programming
User avatar
minimy
Enthusiast
Enthusiast
Posts: 551
Joined: Mon Jul 08, 2013 8:43 pm
Location: off world

Re: How can upgrade a mesh v1.41 to work with PB-6.21?

Post by minimy »

pf shadoko wrote: Tue Jul 15, 2025 5:39 pm @minimy :
I think it would be preferable to reduce the number of weights (it's rare to need more than 2)
your conversion software doesn't offer this?
Hi, I did this with the animated models: Export a modelo.obj, then with FragMotion create the animation, and finally export it to.mesh. Fragmotion can export vertices of 1 or 4 pesos (look preferences) but I never changed this. I will try.

I'm translating the game from 6.02 to 6.21 but I have a error with the car. Do you know if something changes with the pivot, it fails with GenericJoint in 6.21 but works in 6.02
If translation=Error: reply="Sorry, Im Spanish": Endif
User avatar
pf shadoko
Enthusiast
Enthusiast
Posts: 385
Joined: Thu Jul 09, 2015 9:07 am

Re: How can upgrade a mesh v1.41 to work with PB-6.21?

Post by pf shadoko »

Regarding the joint, I don't see what has changed.
Can you give me an example showing your problem?

The following example works for me (remove shadows):
viewtopic.php?p=533701&hilit=matiere+0% ... 11#p533701
User avatar
minimy
Enthusiast
Enthusiast
Posts: 551
Joined: Mon Jul 08, 2013 8:43 pm
Location: off world

Re: How can upgrade a mesh v1.41 to work with PB-6.21?

Post by minimy »

Hi, sorry, was my fault, i was using same var for joint and wheel but the funny is what this work in 6.02 :lol:
All is working now.
Thank you very much!
If translation=Error: reply="Sorry, Im Spanish": Endif
Post Reply