Page 2 of 2
Re: WorldShadowsEx + CreateMaterialEx [PB 6.21]
Posted: Mon Sep 15, 2025 4:56 pm
by pf shadoko
@ miso
All your comments are correct.
You will find some information in the “CreateShader” documentation.
I have created a tool for creating shaders, and I will publish it, but there are a few issues I want to resolve first.
Re: WorldShadowsEx + CreateMaterialEx [PB 6.21]
Posted: Mon Sep 15, 2025 5:04 pm
by miso
Sounds Cool

Re: WorldShadowsEx + CreateMaterialEx [PB 6.21]
Posted: Mon Sep 15, 2025 8:15 pm
by minimy
Great!!!
10000000 x 10000000 thanks!!!! or more...
Shaders drive me crazy!!

Re: WorldShadowsEx + CreateMaterialEx [PB 6.21]
Posted: Mon Sep 15, 2025 11:11 pm
by minimy
A question, im making any things with glsl 120, but in the new engine what version is used, 130,150?
Thanks for help.
Re: WorldShadowsEx + CreateMaterialEx [PB 6.21]
Posted: Tue Sep 16, 2025 6:14 pm
by pf shadoko
@ minimy
I think all versions are accepted by Ogre,
but starting with version 150 (or later), I believe the vertex structure must be specified in the shader.
I'll have to look into that.
I use 130
PS: In a previous post (on this thread), you mentioned a problem with shadows. Did my response fix your problem?