Suzanne model

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MikeHart
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Re: Suzanne model

Post by MikeHart »

Adding to that, when I comment that line out, the app starts. Btw. this only happens in debug mode. In normal mode, no error, but the material seem to be not changed.
threedslider
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Re: Suzanne model

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@MikeHart : Yes it is my fault it is due of wrong for typo :?

Fix that as here :

Code: Select all

    ReloadMaterial("Material", "Material1.material", #True)
    GetScriptMaterial(0, "Material")
          
    SetEntityMaterial(0, MaterialID(0))
Voilà :mrgreen:

Thanks for pointing this issue :wink:
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MikeHart
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Re: Suzanne model

Post by MikeHart »

Thanks, I just saw that myself by looking into the material and noticed the mismatch of the name. But thank you for sharing how to export from blender. I was putting of PB because I couldn't figure out how to create models.

Any chance that you will look into animation?
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Re: Suzanne model

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Ok I will see for the animation in my side :D
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Re: Suzanne model

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Hi all

Here is the test of my animation for suzanne :D

Here the animation for suzanne model :

https://drive.google.com/file/d/1f67z2O ... sp=sharing

Enjoy !
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Re: Suzanne model

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A box model with texture, yay ! :mrgreen:

Here the test to see that :

https://drive.google.com/file/d/1z9vnXd ... sp=sharing

Enjoy !
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CDXbow
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Re: Suzanne model

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Bit off topic. If you are interested in model making, texturing, rigging and animating then I very strongly suggest you try Meshy. It does a very good job of taking a 2D image and making a model. The free plan only allows a single image and that usually gives a reasonable result. The paid plan lets you multiple views and gives better results. They just added hundreds of animations to humanoid rigged models. I've got an interest in animating some paleo models of placoderms and older Cambrian/Ediacaran fauna, unfortunately they don't have rigging for fish or rangeomorphs. I wish it was available when I was trying to build a Mech game.

Static models can be downloaded in many formats including stl and obj. Animated models are available in a couple of formats including fbx and glb. It's so impressive. If I had a job to do that required 3D models I would subscribe. You can see some of my models here: https://www.meshy.ai/@s17435959593e58c
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Re: Suzanne model

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@CDXbow : Awesome !!

But in general I don't like the AI system done for me instead I prefer to do myself to create some 3D models ! :D

By the way, thanks a lot.
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MikeHart
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Re: Suzanne model

Post by MikeHart »

Cool stuff threeslider. Will have look for sure.
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Re: Suzanne model

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You are welcome, @MikeHart ! :D
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Re: Suzanne model

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Had a look. Definitely I have to create a model myself and see how that works.
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CDXbow
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Re: Suzanne model

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threedslider wrote: Mon Jun 30, 2025 8:26 pm @CDXbow : Awesome !!

But in general I don't like the AI system done for me instead I prefer to do myself to create some 3D models ! :D

By the way, thanks a lot.
Yes, it's nice to make a model however when you have to make hundreds there is quite the incentive to find quicker ways to do it. Mesh making, texturing, rigging and animating are all very time consuming so automating any of the steps is a real benefit. Even before the ai's most folks used prebuilt models they modded. Using meshy I still have to get my hands dirty fixing/modding the model a bit. Unfortunately many of the things I make don't have normal movements or even a conventional body plan. I'm going to be waiting a long time before the ai's can provide a rigged and animated Anomalocarid for example, so animating these I have to do this by hand. It's even harder because the Paleo's argue about they actually moved.
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Re: Suzanne model

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MikeHart wrote: Fri Jul 04, 2025 6:27 am Had a look. Definitely I have to create a model myself and see how that works.
Great ! I am looking forward to your model :wink:
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Re: Suzanne model

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CDXbow wrote: Tue Jul 08, 2025 1:57 am
threedslider wrote: Mon Jun 30, 2025 8:26 pm @CDXbow : Awesome !!

But in general I don't like the AI system done for me instead I prefer to do myself to create some 3D models ! :D

By the way, thanks a lot.
Yes, it's nice to make a model however when you have to make hundreds there is quite the incentive to find quicker ways to do it. Mesh making, texturing, rigging and animating are all very time consuming so automating any of the steps is a real benefit. Even before the ai's most folks used prebuilt models they modded. Using meshy I still have to get my hands dirty fixing/modding the model a bit. Unfortunately many of the things I make don't have normal movements or even a conventional body plan. I'm going to be waiting a long time before the ai's can provide a rigged and animated Anomalocarid for example, so animating these I have to do this by hand. It's even harder because the Paleo's argue about they actually moved.
I don't mind to make a lot of my models and it is rewarding for me too :mrgreen: , specific model is more than I am looking that with uv mapping/texture that make me a touch for 3D :D

Don't make me wrong, meshy is cool for other but not me and if you have make something with it so show us your good model :P
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Re: Suzanne model

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threedslider wrote: Mon Jun 30, 2025 8:26 pm Don't make me wrong, meshy is cool for other but not me and if you have make something with it so show us your good model :P
I can't really post models but I can post images. These models have all been generated from a 2d image. The pictures with pale background are from Rodin and the dark are from Meshy.
Lobe finned fish and entelonathus (a Silurian placoderm with the first vertebrate jaw)
Image
Female character models
Image
Drazi head(alien from Babylon5)
Image
Small mecha model
Image
The girls and the mecha are animated. Meshy don't have a fish animation rigging to use, they currently have a standard biped and a quadruped. Rodin don't offer animation yet. For me to do these manually would take hundreds, if not a thousand of hours work. If you are interested in 3D modelling you need to learn these tools. Both have got reasonable free plans. These plans are limited in types of downloads available and some settings such as number of vertices. Perhaps the greatest limitation of the free plans is the use of a single image to feed our silicon friends. Paid plans allow the use of Images from multiple angles which give better results.
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