I've mentioned I've been looking at WebGL and the GLB/gLTF formats and trying a few conversions of models to those formats with the online sites. So far the conversions have been pretty good, I have tried the Aspose3D free and done a few FBX files with them. FBX are notoriously difficult to work with due to version issues and Aspose3D did them well. Thinking of Ogre, I did look for and find an importer for glTF formats, but it's only Ogre 2.1 and I think PB only supports 1.x https://ybalrid.github.io/Ogre_glTF/
I don't know how good this convertor is, but if it works then that's reason alone for switching to Ogre 2. There is a huge world of GLB models and a massive ecosystem to support them. The toolchain would look like this:
3D Modelling software
Animation Services like Mixamo and Krikey.ai
Model Libraries
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export/convert to gLB/gLTF
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Ogre_glTF -need to check it ***really**** works, it does have a few documented limitations.
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Ogre2.1