The Ruins of Calaworm (turn-based Dungeon Crawler)

Developed or developing a new product in PureBasic? Tell the world about it.
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Mijikai
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Re: The Ruins of Calaworm (turn-based Dungeon Crawler)

Post by Mijikai »

Looks amazing, thanks for sharing :shock: 8)
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diceman
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Re: The Ruins of Calaworm (turn-based Dungeon Crawler)

Post by diceman »

Thank you. :) :oops:
Back then, when I first shared progress on the german side of PureBasic I carelessly claimed I was 95% done. Little did I know ... the game underwent a complete structural overhaul since then, and now has mutated into a pretty unique and crazy polished beast, with amplified focus on Roguelike-potential, and a lot more procGenerated content.
Now these points of data make a beautiful line,
And we're out of Beta, we're releasing on time.
BarryG
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Re: The Ruins of Calaworm (turn-based Dungeon Crawler)

Post by BarryG »

diceman wrote: Sun Dec 10, 2023 8:55 pmI carelessly claimed I was 95% done. Little did I know
Tell me about it, haha. The number of times I've published an update to my app but then found a major bug an hour later... so annoying! Especially after I just submitted the exe to Microsoft and some anti-virus companies for white-listing. That's why you can't hold back... just update often and release often.
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