SliderGadget

Share your advanced PureBasic knowledge/code with the community.
User avatar
HeX0R
Addict
Addict
Posts: 1189
Joined: Mon Sep 20, 2004 7:12 am
Location: Hell

Re: SliderGadget

Post by HeX0R »

Little John wrote: Sun Oct 01, 2023 9:10 am That's not a question of logic (which is something objective), but of your subjective personal intuition.
Very True!
But somehow I knew already, that someone will step into that thread and asking especially for this :mrgreen:
I've added a "swapped" parameter now, that should satisfy all now.
ZX80
Enthusiast
Enthusiast
Posts: 361
Joined: Mon Dec 12, 2016 1:37 pm

Re: SliderGadget

Post by ZX80 »

HeX0R, thank you so much :!:
Now it's correct !

Little John,
however, I'm not the only one who thinks so. You just have to look at the STARGÅTE code. The link to it was a little higher on the topic.
Little John
Addict
Addict
Posts: 4777
Joined: Thu Jun 07, 2007 3:25 pm
Location: Berlin, Germany

Re: SliderGadget

Post by Little John »

ZX80 wrote: Sun Oct 01, 2023 12:17 pm Little John,
however, I'm not the only one who thinks so. You just have to look at the STARGÅTE code. The link to it was a little higher on the topic.
I respect your opinion no matter how many people share it. I just don't like it when subjective opinions are presented as if they were objective things like e.g. logic.
HeXOR's solution, letting the user of the module decide how the sliders look, is very good.
User avatar
HeX0R
Addict
Addict
Posts: 1189
Joined: Mon Sep 20, 2004 7:12 am
Location: Hell

Re: SliderGadget

Post by HeX0R »

All colors (and font) are changable now, see (ugly) example.
Colors need an alpha channel!

I think I'm finished now with that thing, feel free to use it, improve it or ignore it :lol:
Post Reply