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Re: SGL (Simple GL)
Posted: Mon Jul 31, 2023 7:34 pm
by skinkairewalker
would it be possible to import some format of animated models?
Re: SGL (Simple GL)
Posted: Mon Jul 31, 2023 8:10 pm
by luis
Is it possible to use this ImGui with Ogre in pb?
It's just a demo of how it's possible to implement a IMGUI in OpenGL, it's not remotely complete or really usable for something serious.
That being said, when Ogre is set to use OpenGL I suppose it could be possible to make this work, but certainly not without some modifications and frankly does not sound like a good idea to me.
If I needed something like this for "PB Ogre" I would just follow the same principles showed in this demo and implement it using the PB Ogre command set.
would it be possible to import some format of animated models?
Sure, but that's way beyond the scope of this library.
Anyway in time I will probably add an example about that under "extras" but I've no idea when.
This is just a library to simplify the use of OpenGL in PB.
A IMGUI and model loading can find their way in "extras" but just as demos for the use of the library, they will never be modules to be used as they are.
Re: SGL (Simple GL)
Posted: Sun Aug 06, 2023 8:14 pm
by kenmo
I haven't had time to play with this yet, but it looks good and I like your code style, Luis
Re: SGL (Simple GL)
Posted: Sun Aug 06, 2023 8:34 pm
by luis
kenmo wrote: Sun Aug 06, 2023 8:14 pm
I haven't had time to play with this yet, but it looks good and I like your code style, Luis
Thanks !
There is always the hope someone beyond me may find this useful even if I don't think many PB programmers are interested in OpenGL and that's really understandable, after all you can already do games in PB with its graphic libs
At the moment I'm taking a pause on the graphic side to make a simple audio library I hope to use in the future in conjunction with this to make my silly engine. Right now I'm making the imports for
OpenAL Soft and
LibSndFile and then build on those two.
I will also share that when I have something working.
Re: SGL (Simple GL)
Posted: Tue Aug 08, 2023 12:43 am
by skinkairewalker
the imgui implemented in this project is an unofficial lib, correct?
Can we add and remove features on our own?
Re: SGL (Simple GL)
Posted: Tue Aug 08, 2023 11:12 am
by luis
skinkairewalker wrote: Tue Aug 08, 2023 12:43 am
the imgui implemented in this project is an unofficial lib, correct?
What do you mean ?
luis wrote:Hi, I wanted to do some experiments with the Immediate Mode GUI paradigm, so I pulled out SGL again and wrote a very minimalistic module implementing some widgets using the IMGUI concepts.
It's a demo, it's a test, it's some sample code. What's happening here ? I'm not sure.
skinkairewalker wrote: Tue Aug 08, 2023 12:43 am
Can we add and remove features on our own?
You have the source so I would say yes.
In the remote possibility you are talking about legal-stuff: sure, the stuff I post is in source form for a reason. You can use it in your projects, modify it, learn from it, or laugh at it. But the latter would be frankly pretty rude

Also constructive criticism is always welcomed

Re: SGL (Simple GL)
Posted: Tue Aug 08, 2023 3:08 pm
by skinkairewalker
I actually didn't end up reading about 'the custom implementation using IMGUI concepts.' I thought it was an official imgui wrapper, which is why I asked the question...
This work is fantastic; I've been testing and playing around with it as time allows. Congratulations on the project and for making something that's 'quite complex for someone like me' so simple and easy to work with.
Once again, I'd like to thank you for the project!
Re: SGL (Simple GL)
Posted: Tue Aug 08, 2023 4:13 pm
by luis
Thank you for the kind words, I'm glad to hear that !
Re: SGL (Simple GL)
Posted: Thu Aug 31, 2023 9:02 pm
by skinkairewalker
hi, how u doing ?
i hope well !!
any news about this project ?
Re: SGL (Simple GL)
Posted: Thu Aug 31, 2023 9:27 pm
by luis
Hi, I'm well thank you, hope the same for you.
At the moment I'm still putting together a little sound library as I mentioned some posts ago.
This project (as in the library per se) is more or less concluded unless I find some bugs need fixing or I notice something missing that I would like to have.
Maybe while putting together my engine I'll find some problems in the code and in that case I'm going to updated it.
Further demos will probably come, but as I said I don't know when, maybe after I finished the audio library but is not guaranteed, depends on what I'll be interested in doing.
Honestly If I'm going to try to build my silly 2D engine it will probably be a while, maybe when I'll try to make a 3D engine !
So... it's a long way.
Re: SGL (Simple GL)
Posted: Fri Sep 01, 2023 5:19 am
by skinkairewalker
I'm currently using appgamekit with c++ to study game creation, but I confess that I have a love for purebasic for the freedom plus ease... so that's why I'm excited about your project, unless ogre gets attention from the purebasic team …
Re: SGL (Simple GL)
Posted: Sun Oct 29, 2023 2:39 am
by Kuron
Playing with this again tonight. Wonderful job on the GUI and so useful.
Re: SGL (Simple GL)
Posted: Tue Nov 14, 2023 12:26 am
by skinkairewalker
Yes, I hope he feels motivated to make more features...
Re: SGL (Simple GL)
Posted: Thu Nov 23, 2023 3:06 pm
by skinkairewalker
Hi Luis, how are things there?
Re: SGL (Simple GL)
Posted: Thu Nov 23, 2023 4:32 pm
by luis
Hi.
Pretty good thanks
