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Re: Demo 3D - Mountain v3
Posted: Tue Mar 21, 2023 5:20 pm
by luis
pf shadoko wrote: Tue Mar 21, 2023 2:17 pm
I forgot to specify the version in the shader, maybe that's it
Now it works, thank you.
Very beautiful, the mountains have a kind of voxel space look to them.

Re: Demo 3D - Mountain v3
Posted: Wed Mar 22, 2023 10:20 pm
by Saboteur
In linux works too. Looks fantastic.
Re: Demo 3D - Mountain v3
Posted: Sat Apr 01, 2023 4:14 pm
by infratec
I just copied your code from the first post and I get the same result as luis.
Any further ideas?
Btw.: your morphing demo works on my pc
Re: Demo 3D - Mountain v3
Posted: Sat Apr 01, 2023 4:35 pm
by infratec
Messages from the log:
Can't assign material Surface to SubEntity of E60 because this Material does not exist. Have you forgotten to define it in a .material script?
Can't assign material none to SubEntity of E11928760 because this Material does not exist. Have you forgotten to define it in a .material script?
.
.
.
...
GLSL compile log: sh0VPVertex shader failed to compile with the following errors:
WARNING: 0:13: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
WARNING: 0:14: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
WARNING: 0:15: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
WARNING: 0:16: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
ERROR: 0:16: error(#132) Syntax error: ";" parse error
ERROR: error(#273) 1 compilation errors. No code generated
Re: Demo 3D - Mountain v3
Posted: Sat Apr 01, 2023 5:24 pm
by pf shadoko
@infratec
I corrected the extra ";"
can you try again
Re: Demo 3D - Mountain v3
Posted: Sat Apr 01, 2023 8:44 pm
by infratec
It works now as it should.
I always try your demos, even when I have nothing todo with graphic stuff.
But it is always very impressing what you are doing.