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Re: Selling app created with PureBasic
Posted: Mon Feb 07, 2022 2:24 am
by BarryG
No, you're misunderstanding my point. I'm talking only about the odds of any particular groups of numbers being chosen. The odds on these being successful don't increase because an app tells you which to choose and/or avoid.
Re: Selling app created with PureBasic
Posted: Mon Feb 07, 2022 7:24 am
by Rinzwind
How about going back on main topic, how to sell and market.
For billing and sales tax handling I would choose 2checkout. Takes approx 5% of your revenue. The real challenge is to be found by potential end-users.
Re: Selling app created with PureBasic
Posted: Mon Feb 07, 2022 8:00 am
by marcoagpinto
Anyway,
For whatever matters, my app doesn't lie about the number of possible draws so that the users know the number of combinations required depending on their number of balls and stars selected:

Re: Selling app created with PureBasic
Posted: Mon Feb 07, 2022 8:33 am
by Bitblazer
About the chances:
https://en.wikipedia.org/wiki/Urn_problem
Understanding these models was a requirement when i studied computer science.
wrote:I will add a text to the manual telling people to play moderately, more for fun.
Germany has very strict laws about these kind of games, check the laws your local community has.
The professional expensive way - ask a lawyer
The practical cheap way - check what other gambling services (from your community) do and follow their example.
About your sales options online : for example
Microsoft app store
For games there are a lot more like
Steam,
Itch.io GoG or
MMOGA (games and apps, europe)
Some of these game shops, also sell small apps.