Re: Point'n Click 2D pathFinding
Posted: Tue Aug 19, 2025 10:22 pm
Hello,
this looks impressive, good job!
I believe the point is stuck because it lands on the line itself and there is a collision 360° no matter in which direction you "shoot". I'd try to keep the "dot" at a minimum distance from the collider lines (dot radius + 0.00000000001). I haven't looked through the entire code, I may not understand it either but I believe this could be the issue.
this looks impressive, good job!
I believe the point is stuck because it lands on the line itself and there is a collision 360° no matter in which direction you "shoot". I'd try to keep the "dot" at a minimum distance from the collider lines (dot radius + 0.00000000001). I haven't looked through the entire code, I may not understand it either but I believe this could be the issue.
