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Re: how can i protect 3D textures and models ?

Posted: Sat Jul 03, 2021 10:18 pm
by skinkairewalker
the problem isn't even encryption, it's how to load a component that has been decrypted in the game's memory...

Re: how can i protect 3D textures and models ?

Posted: Sun Jul 04, 2021 1:57 am
by Keya
if you're running out of options I think you should ask at an Ogre forum how to load a component from memory (it is afterall an Ogre thing, not a PB thing)

Re: how can i protect 3D textures and models ?

Posted: Wed Jul 07, 2021 2:48 pm
by skinkairewalker
an effective way would be to password the .zip or allow to import the .zip into memory and load from memory

Re: how can i protect 3D textures and models ?

Posted: Thu Oct 07, 2021 3:19 pm
by Distorted Pixel
I know this is months late lol, butI'm not sure if you can do this to models, but how about converting the images to text and doing something with it like encrypting them and only unencrypt them when you need them and converting them back. Or is there a way to encrypt the text files into the exe? If I remember right, DarkBASIC Professional's IDE had an option to include everything in the compiled exe. I don't know if PB can do that or do it with code or not.

Re: how can i protect 3D textures and models ?

Posted: Thu Oct 07, 2021 3:32 pm
by Mijikai
As mentioned before encryption on gfx stuff doesnt really work.
You can store everything you want in a PB exe (there are several ways) the easiest would be to use Include Binary.