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Re: Merry Christmas & Happy New Year!

Posted: Thu Dec 27, 2018 1:42 pm
by pf shadoko
@ DK_Peter

fun

you can replace your material scripts by this

Code: Select all

material points
{
   receive_shadows off
   technique
   {
      pass
      {
         point_sprites on
         point_size_attenuation on 0 0.5 0
         lighting of
       texture_unit
       {
         texture flare.jpg
       }
      }
   }
}
the size of the point will be adapted to the distance

see on https://ogrecave.github.io/ogre/api/1.1 ... t_005fsize

Re: Merry Christmas & Happy New Year!

Posted: Fri Dec 28, 2018 12:30 am
by Andre
I hope you all had a Merry Christmas..... all the best now for New Year 2019! :-D

Happy PB coding... :mrgreen:

Re: Merry Christmas & Happy New Year!

Posted: Fri Dec 28, 2018 8:12 am
by Kurzer
Also from me happy holidays to all forum members and PB enthusiasts.
Best wishes for the new year 2019. Image

Re: Merry Christmas & Happy New Year!

Posted: Fri Dec 28, 2018 11:52 am
by chi
+1 :P

Re: Merry Christmas & Happy New Year!

Posted: Sat Dec 29, 2018 4:47 pm
by bfernhout
To all of you. I am to late but still i hope you had a good christmas
And a happy new year.