Re: Merry Christmas & Happy New Year!
Posted: Thu Dec 27, 2018 1:42 pm
@ DK_Peter
fun
you can replace your material scripts by this
the size of the point will be adapted to the distance
see on https://ogrecave.github.io/ogre/api/1.1 ... t_005fsize
fun
you can replace your material scripts by this
Code: Select all
material points
{
receive_shadows off
technique
{
pass
{
point_sprites on
point_size_attenuation on 0 0.5 0
lighting of
texture_unit
{
texture flare.jpg
}
}
}
}see on https://ogrecave.github.io/ogre/api/1.1 ... t_005fsize
