
Fred wrote:Code: Select all
- Added: DPI aware support for Windows app (/DPIAWARE compiler switch and DPI Aware check in IDE)

Fred wrote:Code: Select all
- Added: DPI aware support for Windows app (/DPIAWARE compiler switch and DPI Aware check in IDE)
D'accord...When the excellent team finally releases a new version, they'll NEVER disappoint.
As you regulary use 3D in PB, could you confirm that the performances are back to the level they used to be ?DK_PETER wrote:As a user, it pays off to have patience. When the excellent team finally releases a new version, they'll NEVER disappoint.
I simply LOVE the new 3D additions. Time for me to play.![]()
And yes..Family is always the first priority.
A VERY big thank you to the entire team. Your hard work is truly and always appreciated.
Code: Select all
;PB 5.21
;sowas wie ein Tuch
;
;Orginal Code from bobobo and Purebasium
InitEngine3D():InitSprite():InitKeyboard():InitMouse()
ExamineDesktops()
ex=DesktopWidth (0)*0.75
ey=DesktopHeight(0)*0.75
OpenWindow(0, 0,0, ex,ey, "press Space to make waves, use mouse and arrow keys for the camera [Esc] quit",#PB_Window_ScreenCentered)
OpenWindowedScreen(WindowID(0), 0, 0, ex, ey, 0, 0, 0)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Textures",#PB_3DArchive_FileSystem)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Scripts",#PB_3DArchive_FileSystem)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Packs/desert.zip", #PB_3DArchive_Zip)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Models" , #PB_3DArchive_FileSystem)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/GUI", #PB_3DArchive_FileSystem)
Parse3DScripts()
Define.f KeyX, KeyY, MouseX, MouseY
#CameraSpeed = 1
maxx=30
maxy=30
linienan=0
maus=0
Structure Entities
id.l
x.f
y.f
z.f
meshid.l
matid.l
scalex.l
scaley.l
scalez.l
phys.l
lineid1.l
lineid2.l
EndStructure
Dim Netz.Entities(maxx,maxy) ;Netz 10*10
NewList ent.Entities()
Structure balls
id.l
time.l
EndStructure
NewList ball.balls()
CreateMaterial(0, LoadTexture(0, "Dirt.jpg"))
CreateMaterial(1, LoadTexture(1, "doscarte.png"))
CreateCube(0,0.8)
CreateSphere(1,3)
infotexture=CreateTexture(#PB_Any,300,150)
fid=LoadFont(#PB_Any,"",8)
StartDrawing(TextureOutput(infotexture))
DrawingMode(#PB_2DDrawing_Transparent)
Box(0,0,100,100,RGBA(0,0,0,0))
DrawText(0,0,"in der Schleife wird gemalt",#Black)
StopDrawing()
CreateMaterial(2,TextureID(infotexture))
infopanel=CreateEntity(#PB_Any,MeshID(0),MaterialID(2),20,55,0)
ScaleEntity(infopanel,50,50,5,#PB_Absolute)
CreateEntityBody(infopanel,#PB_Entity_StaticBody,0.5)
EntityRenderMode(infopanel,#PB_Entity_DisplaySkeleton)
ihh=12
For x=0 To maxx
For y=0 To maxy
Netz(x,y)\id=id
Netz(x,y)\lineid1=id+(maxx*maxy*2)
Netz(x,y)\lineid2=id+(maxx*maxy*4) ; hier Addition eines Wertes, damit es eindeutig wird (bei gr??eren Netzen anpassen)
id+1
Netz(x,y)\x=x
Netz(x,y)\y=y
Netz(x,y)\z=0
Netz(x,y)\meshid=MeshID(0)
If y<maxy
Netz(x,y)\phys=#PB_Entity_BoxBody
Netz(x,y)\matid=MaterialID(1)
Else
If x=maxx-2 Or x=2
Netz(x,y)\phys=#PB_Entity_StaticBody
Else
Netz(x,y)\phys=#PB_Entity_BoxBody
EndIf
Netz(x,y)\matid=MaterialID(0)
EndIf
CreateEntity(Netz(x,y)\id,Netz(x,y)\meshid,Netz(x,y)\matid,Netz(x,y)\x,Netz(x,y)\y,Netz(x,y)\z)
CreateEntityBody(Netz(x,y)\id,Netz(x,y)\phys,0.1,0.001,0.001)
;EntityRenderMode(Netz(x,y)\id,#PB_Entity_CastShadow)
Next y
Next x
For x=0 To maxx-1
For y=0 To maxy
pj=PointJoint(#PB_Any,EntityID(Netz(x,y)\id),0,0,0,EntityID(Netz(x+1,y)\id),-1,0,0)
SetJointAttribute(pj,#PB_PointJoint_Damping,1)
SetJointAttribute(pj,#PB_PointJoint_Tau,1)
Next y
Next x
For x=0 To maxx
For y=0 To maxy-1
pj=PointJoint(#PB_Any,EntityID(Netz(x,y)\id),0,0,0,EntityID(Netz(x,y+1)\id),0,-1,0)
SetJointAttribute(pj,#PB_PointJoint_Damping,1)
SetJointAttribute(pj,#PB_PointJoint_Tau,1)
Next y
Next x
CreateCamera(0, 0, 0, 100, 100)
MoveCamera(0, 63, 38, 38,1)
CameraLookAt(0, 15, 15, 0)
SkyBox("desert07.jpg")
wg.f=-0.981
WorldGravity(wg)
CreateLight(0, RGB(255, 255, 255), 0, 1, 0,#PB_Light_Directional ) ; Red light
LightDirection(0, -1, -0.5, -0.25)
geschw=200
WorldGravity(wg)
Repeat
;WorldShadows(#PB_Shadow_Additive)
If linienan=1
For x=0 To maxx-1
For y=0 To maxy
CreateLine3D(netz(x,y)\lineid1,EntityX(Netz(x,y)\id),EntityY(Netz(x,y)\id),
EntityZ(Netz(x,y)\id),#Red,EntityX(Netz(x+1,y)\id),
EntityY(Netz(x+1,y)\id),EntityZ(Netz(x+1,y)\id),#Green)
Next y
Next x
For x=0 To maxx
For y=0 To maxy-1
CreateLine3D(netz(x,y)\lineid2,EntityX(Netz(x,y)\id),EntityY(Netz(x,y)\id),
EntityZ(Netz(x,y)\id),#Blue,EntityX(Netz(x,y+1)\id),
EntityY(Netz(x,y+1)\id),EntityZ(Netz(x,y+1)\id),#Yellow)
Next y
Next x
EndIf
If ExamineMouse()
MouseX = -MouseDeltaX() * 1* 0.05
MouseY = -MouseDeltaY() * 1 * 0.05
EndIf
If ExamineKeyboard()
If KeyboardPushed(#PB_Key_Space)
ApplyEntityImpulse(Netz(maxx/2,maxy/2)\id,0,0,-20)
EndIf
If KeyboardReleased(#PB_Key_B)
bally=0
EndIf
If KeyboardPushed(#PB_Key_F)
geschw+1
EndIf
If KeyboardPushed(#PB_Key_G)
geschw-1
If geschw<10
geschw=10
EndIf
EndIf
If KeyboardPushed(#PB_Key_B) And bally=0
bally=1
AddElement(Ball())
ball()\id=CreateEntity(#PB_Any,MeshID(1),MaterialID(0),CameraX(0),CameraY(0),CameraZ(0))
ball()\time=500
CreateEntityBody(ball()\id, #PB_Entity_SphereBody,10,1,1 )
;EntityRenderMode(ball()\id,#PB_Entity_CastShadow)
ApplyEntityImpulse(ball()\id,CameraDirectionX(0)*geschw,CameraDirectionY(0)*geschw,CameraDirectionZ(0)*geschw)
EndIf
If pause <>1 ;die runout zeit darf bei pause nicht weiterlaufen
ForEach ball()
ball()\time-1
If ball()\time<1
FreeEntity(ball()\id)
DeleteElement(ball())
EndIf
Next
EndIf
If KeyboardPushed(#PB_Key_Subtract)
wg.f=wg.f-0.1
EndIf
If KeyboardPushed(#PB_Key_Add)
wg.f=wg.f+0.1
EndIf
If KeyboardPushed(#PB_Key_R)
For x= 0 To maxx
For y=0 To maxy
MoveEntity(Netz(x,y)\id,x,y,z,#PB_Absolute)
Next y
Next x
EndIf
If KeyboardReleased(#PB_Key_M)
;Hier wir es h?sslich
If maus = 0 : maus=1 :Else: maus =0 :EndIf
ShowGUI(255,maus)
ExamineDesktops()
MouseLocate(DesktopWidth(0)/2, DesktopHeight(0)/2)
EndIf
InputEvent3D(MouseX(), MouseY(), MouseButton(#PB_MouseButton_Left))
If KeyboardReleased(#PB_Key_P)
If pause = 0 : pause=1 :Else: pause =0 :EndIf
EndIf
If KeyboardPushed(#PB_Key_Left)
KeyX = -#CameraSpeed
ElseIf KeyboardPushed(#PB_Key_Right)
KeyX = #CameraSpeed
Else
KeyX = 0
EndIf
If KeyboardPushed(#PB_Key_Up)
KeyY = -#CameraSpeed
ElseIf KeyboardPushed(#PB_Key_Down)
KeyY = #CameraSpeed
Else
KeyY = 0
EndIf
EndIf
If maus =0 ;only rotate the camera if the mouse looked
RotateCamera(0, MouseY, MouseX, 0, #PB_Relative)
EndIf
MoveCamera (0, KeyX, 0, KeyY)
If pause =1
RenderWorld(0)
EndIf
If pause <>1
RenderWorld()
EndIf
StartDrawing(TextureOutput(infotexture))
DrawingMode(#PB_2DDrawing_AllChannels | #PB_2DDrawing_AlphaBlend)
Box(0,0,300,300,RGBA(200,200,255,32))
ih=0
FrontColor(RGBA(255,255,0,255))
BackColor(RGBA(200,200,255,64))
DrawingFont(FontID(fid))
;DrawText(0,ih,"FPS:"+Str(Engine3DFrameRate(#PB_Engine3D_Current)))
DrawText(0,ih,"FPS:"+Str(Engine3DStatus(#PB_Engine3D_CurrentFPS)))
ih+ihh
DrawText(0,ih,"Tuch besteht derzeit aus ")
ih+ihh:DrawText(0,ih,Str(maxy*maxx)+" Elementen")
ih+ihh:DrawText(0,ih,"Space : Tuch piksen")
ih+ihh:DrawText(0,ih,"B: Einen Ball in Sichtrichtung schie?en")
ih+ihh:DrawText(0,ih,"ADD/SUB (Nummernblock): Gravitation ?ndern")
ih+ihh:DrawText(0,ih,"Gravitaion :"+StrF(wg,3))
ih+ihh:DrawText(0,ih,"R: Reset des Tuches")
ih+ihh:DrawText(0,ih,"M: Maus anzeigen/verdecken")
ih+ihh:DrawText(0,ih,"Ball Geschw.(f+,g-):"+Str(geschw))
ih+ihh:DrawText(0,ih,"P: Pause")
StopDrawing()
CreateMaterial(2,TextureID(infotexture))
MaterialBlendingMode(2, #PB_Material_AlphaBlend)
SetEntityMaterial(infopanel,MaterialID(2))
RotateEntity(infopanel,0,-0.5,0,#PB_Relative)
RenderWorld()
FlipBuffers()
;Until KeyboardPushed(#PB_Key_Escape) Or Quit = 1
Until WindowEvent() = #PB_Event_CloseWindow Or KeyboardReleased(#PB_Key_Escape)
End
Code: Select all
<dpiAware>True/PM</dpiAware>
<dpiAwareness>PerMonitorV2, PerMonitor</dpiAwareness>
Code: Select all
;--------------------------------------------------------------
; ParticleScaleRate(particleID, scalerate.f) and other new functions
; -----------------------------------------------
Code: Select all
[21:28:33] Waiting for executable to start...
[21:28:33] Executable type: Windows - x86 (32bit, Unicode)
[21:28:33] Executable started.
[21:28:34] [ERROR] Line: 19
[21:28:34] [ERROR] The specified #Texture is not initialised.
Any chance of being able to target Qt on other platforms besides Linux?Fred wrote:First, a big thanks to Timo (Fr34k) who did a brand new subsystem for Linux: QT
Code: Select all
Added: DPI aware support for Windows app (/DPIAWARE compiler switch and DPI Aware check in IDE)
Yes, it would be great to expose Qt table and chart...the.weavster wrote:Any chance of being able to target Qt on other platforms besides Linux?Fred wrote:First, a big thanks to Timo (Fr34k) who did a brand new subsystem for Linux: QT
Also some generic way of working with QObjects would be very cool
for now it would be great if there was some kind of documentation or examples where i could read how to use it.skywalk wrote:Yes, it would be great to expose Qt table and chart...the.weavster wrote:Any chance of being able to target Qt on other platforms besides Linux?Fred wrote:First, a big thanks to Timo (Fr34k) who did a brand new subsystem for Linux: QT
Also some generic way of working with QObjects would be very cool