Re: Need help with 3D technique.
Posted: Wed Feb 21, 2018 9:39 am
Nice with the ground texture. Really helps showing what you can see or not through the textures and shadow.
And this is getting weird. With #PB_Shadow_TextureModulative, All transparencies are there except for when the vertical worldmap shows its outside to the camera. Then the Geebee doesn´t show through, but the ground, bg and horizontal side shows through correctly.
If I change to #PB_Shadow_TextureAdditive the Geebee is correct, but now the ground texture never shows through any of the worldmap sides.
I hope this is the same you see? Very annoying if the same settings differ this much on different machines, since how can we trust it to be ok?
I will try this code on another machine I have, just to see if there´s any difference.
Can this has something to do with the cullingsettings?
The Geebee face might turn out better if you create 4 more points and polygons that shows to the opposite side? I also notice that you set the normals with NormalMesh(). I have had trouble with that so I have started settings them manually for each point.
Would be great if there were some nice tool where you could test all these OGRE settings since there is an extremely amount of trial and error and hopes of getting it right. Now my current project hasn´t come that far yet, but I can imagine when I add more stuff I will spend 90% of the time fiddling with the materialsettings..
And this is getting weird. With #PB_Shadow_TextureModulative, All transparencies are there except for when the vertical worldmap shows its outside to the camera. Then the Geebee doesn´t show through, but the ground, bg and horizontal side shows through correctly.
If I change to #PB_Shadow_TextureAdditive the Geebee is correct, but now the ground texture never shows through any of the worldmap sides.
I hope this is the same you see? Very annoying if the same settings differ this much on different machines, since how can we trust it to be ok?
I will try this code on another machine I have, just to see if there´s any difference.
Can this has something to do with the cullingsettings?
The Geebee face might turn out better if you create 4 more points and polygons that shows to the opposite side? I also notice that you set the normals with NormalMesh(). I have had trouble with that so I have started settings them manually for each point.
Would be great if there were some nice tool where you could test all these OGRE settings since there is an extremely amount of trial and error and hopes of getting it right. Now my current project hasn´t come that far yet, but I can imagine when I add more stuff I will spend 90% of the time fiddling with the materialsettings..
