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Re: Generating and saving random 3D cloud animations

Posted: Thu Apr 06, 2017 12:17 am
by Seymour Clufley
That's very impressive, Samuel. Thank you for taking the time.

Would there be any visual quality loss in using Ogre instead of OpenGL?

Re: Generating and saving random 3D cloud animations

Posted: Thu Apr 06, 2017 5:09 am
by Samuel
In this case it should be identical.