Page 2 of 13
Re: Bucket Fill advanced & Sprite support for Images and Can
Posted: Sun Nov 20, 2016 2:14 am
by walbus
Yep, fixed
Re: Bucket Fill advanced & Sprite support for Images and Can
Posted: Sun Nov 20, 2016 1:28 pm
by infratec
On monday I can look if I find something for the Linux stuff.
Here on windows it works as expected (PB 5.50)
Bernd
Re: Bucket Fill advanced & Sprite support for Images and Can
Posted: Sun Nov 20, 2016 6:03 pm
by walbus
@infratec
yep, make a look,
All other ist fixed, now
Re: Bucket Fill advanced & Sprite support for Images and Can
Posted: Sun Nov 20, 2016 6:54 pm
by WilliamL
Hey walbus!
The new version works perfectly on my Mac. Both the Image and Canvas examples work fine. Even the plane moves!
Thanks for the update.
Re: Bucket Fill advanced & Sprite support for Images and Can
Posted: Sun Nov 20, 2016 6:59 pm
by walbus
Hi WilliamL
thanks for this nice hint
So, i can update just in time the codes...
Regards Werner
Re: Bucket Fill advanced & Sprite support for Images and Can
Posted: Sun Nov 20, 2016 8:00 pm
by infratec
Hi,
small hint:
Code: Select all
If Not *drawing_buffer_grabed_image
ProcedureReturn -2
EndIf
Should be
Code: Select all
If Not *drawing_buffer_grabed_image
StopDrawing()
ProcedureReturn -2
EndIf
Else you come into trouble if your code ever reaches this point.
Bernd
Re: Bucket Fill advanced & Sprite support for Images and Can
Posted: Sun Nov 20, 2016 8:08 pm
by walbus
Yeah,
thanks Bernd, fixed....
Re: Bucket Fill advanced & Sprite support for Images and Can
Posted: Tue Dec 27, 2016 1:33 pm
by Keya
very cool work walbus!
btw this pic you posted earlier in the thread reminds me of
Photoshop's Content-Aware Fill (which blew my mind when Adobe first released pics of it a few years agol!)

is it a similar or related algorithm or something completely different?
btw i just found this link at the Content-Aware Fill page that shows the technique Photoshop is using! fascinating!
http://www.wisdom.weizmann.ac.il/~visio ... etion.html

Re: Bucket Fill advanced & Sprite support for Images and Can
Posted: Tue Dec 27, 2016 7:31 pm
by walbus
Many thanks Keya
Re: Bucket Fill advanced & Flood Fill & Sprite & Texture sup
Posted: Sat Dec 31, 2016 9:39 pm
by Demivec
walbus wrote:Codes updated d31 m12 y2016
Thanks for the continuing updates and improvements.
You made a possible goof, you posted the same code for 'BF Canvas' as you did for 'BF Image' in the first messages.
Re: Bucket Fill advanced & Flood Fill & Sprite & Texture sup
Posted: Sat Dec 31, 2016 11:16 pm
by walbus
Many thanks Demivec
Re: Bucket Fill advanced & Flood Fill & Sprite & Texture sup
Posted: Wed Jan 11, 2017 11:12 pm
by Andre
Even if I don't have a need for now, I took a quick look and it looks like a very powerful GFX package.
Good is the providing of a complete source code package, which makes it a lot easier (even for a small test) than collecting and updating all codes from the forum thread.
So thanks a lot and keep up the good work!

Re: Bucket Fill advanced & Flood Fill & Sprite & Texture sup
Posted: Thu Jan 12, 2017 9:58 am
by walbus
Many Thanks Andre
Re: BucketFill advanced - GFX for PB
Posted: Thu Sep 21, 2017 8:37 am
by Ionic Refugee
What license is this source code is released under?
Re: BucketFill advanced - GFX for PB
Posted: Sat Sep 30, 2017 6:11 pm
by walbus
BSD 2-clause “Simplified” License - You found in the download packet