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Re: Making Holes in a mesh

Posted: Thu Sep 18, 2014 6:01 pm
by Samuel
With a post-process shader (compositor) you can do edge detection. This well be faster then anything based off of the CPU, but you have more limitations like not being able to pick and choose which edges receive lines.
Things you do have control of would be intensity, contrast, depth limits, and so on.

From what I've read it seems like the Sobel operator is one of the more popular edge detection algorithms.