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Re: is there a working scene editor for PB Ogre 5.20 LTS?

Posted: Thu May 08, 2014 4:39 am
by applePi
thanks IdeasVacuum for referring to deepMesh, i will recharge my zero $ credit card a little and will buy it tomorrow, the price is $7.99 (USD) and the features http://www.deepmesh3d.com/features.php are too good.

Re: is there a working scene editor for PB Ogre 5.20 LTS?

Posted: Thu May 08, 2014 7:12 am
by Danilo
I also got deepMesh 2 days ago. 7.40 Euro and free updates for life - Buy once, update for free.. forever! :D

deepMesh is not only a modeler. It says it is also a full scene builder, and that got my interest,
because I thought I could use it with PB/OGRE.

Image Image

The scene file contains the info about external files like SkyBox, Meshes, Billboards, Terrain, Lights.
See: DEEPSCENE .SCN SCENE FORMAT SPECS

I think it should be possible to read the .scn file and write a loader that loads the whole world, so we could
use deepMesh for building OGRE worlds.

Re: is there a working scene editor for PB Ogre 5.20 LTS?

Posted: Thu May 08, 2014 9:49 am
by Fred
Very interesting

Re: is there a working scene editor for PB Ogre 5.20 LTS?

Posted: Thu May 08, 2014 4:56 pm
by T4r4ntul4
engine used in Deepmesh is not Ogre, but irrlicht. that could work differently, and maybe not compatible with Ogre engine stuff.

Re: is there a working scene editor for PB Ogre 5.20 LTS?

Posted: Thu May 08, 2014 5:00 pm
by IdeasVacuum
engine used in Deepmesh is not Ogre, but irrlicht
That is true - but you are interested in the output. The engine used by any app is effectively a means to an end. If PB was written in C++, that wouldn't deter me from using it.