Page 2 of 5
Re: UnionBytes Engine
Posted: Thu Jan 02, 2014 2:23 pm
by Artus
Thanks, but we are still at the beginning.
At the moment i think about to
change the rendersystem from forward rendering to deferrend shading, which allow us to use a nearly unlimitted amount of lights, but have problems with transparecety , different materials and requires a big Graphic card memory. Nearly all new engines use this system, the most popular one is the frostbite 2 engine. But this will pull us back because i have to start coding the shader and rendersystem from nearly nothing. Mhh *think* ^^
Greetings
Re: UnionBytes Engine
Posted: Thu Jan 02, 2014 4:24 pm
by N_Gnom
Many engines dies a fast dead...so we hope thats here not in the next years.
Many guys are happy about a new engine with a good developer(team) in background.
+100 for the hard work.
Re: UnionBytes Engine
Posted: Fri Jan 03, 2014 11:07 pm
by Artus
Good evening,
This is my first try, of a deferred shading system, the scene contains over 300 Lights.
The Light debugging (small cross) don't have a depth test, this is the reason, that it looks like a few cross doesn't spent light, but they are just away or in the air.
Video:
http://www.youtube.com/watch?v=CFXMHHPx ... e=youtu.be
Greetings from Germany
UnionBytes
http://www.unionbytes.de/ (German)
Arthur
Re: UnionBytes Engine
Posted: Sun Jan 05, 2014 11:33 pm
by gnasen
this looks really nice, good job!
Re: UnionBytes Engine
Posted: Sun Jan 05, 2014 11:48 pm
by Andre
...looks very impressive!

Re: UnionBytes Engine
Posted: Mon Jan 06, 2014 1:02 am
by Kuron
Love the deferred shading. Very good stuff. Keep up the great work on this.
Re: UnionBytes Engine
Posted: Mon Jan 13, 2014 1:00 am
by Artus
First, thanks for the nice feedback.
The Deferred Shading System is finally fully implemented, also the Node System to attach Lights, Objects, Particles, Sounds or the Camera together.
The Font is optimized and is now a few times faster.
At least the reason I made a post, is the Screenshot:
PS: The most Models from "Nobiax" a really great Artist. The models can be found on
http://www.OpenGameArt.org under the name yughues.
Our work is the whole Engine, an
easy to use Engine specially for PureBasic, that’s our target.
Greetings from Germany
UnionBytes
http://www.unionbytes.de/ (German)
Arthur
Re: UnionBytes Engine
Posted: Mon Jan 13, 2014 9:10 am
by N_Gnom
Anythere a trial for us?
I would test it....
Re: UnionBytes Engine
Posted: Mon Jan 13, 2014 12:32 pm
by STARGÅTE
It is in progress.
At the moment, we have to fix some problems and add some physics stuff.
I think we do publish a small demo application at the end of this month.
Then the next step is:
We have to write a documentation for the functions of the engine.
At this time, I can't say when you can testing the DLL itself.
Re: UnionBytes Engine
Posted: Mon Jan 13, 2014 7:33 pm
by N_Gnom
If its allowed i would help write samples for you.
Atm i learn DX11 with C++ but the internal of such an engine its far away.
If i could have a wish: an engine that works correctly and with support.
Its horrible since years.
And a DLL is great because users can use it with the language they want.
Re: UnionBytes Engine
Posted: Sun Jan 19, 2014 12:57 am
by Poshu
Is there any hope that you'll port it to mac and linux?
Re: UnionBytes Engine
Posted: Sun Jan 19, 2014 7:52 pm
by Artus
@N_Gnom: Of course it is possible, but until the DLL will be released, it will take a “bit” more of time. I want to implementation still a lot of things and optimized it, before we will release a DLL.
So, I guess we can’t even release the demo at this month as we excepted and STARGATE posted, I quess it will be at start or middle of February.
@Poshu: The true is no -.- sry, we both are windows user, and I don’t have any experience in Linux.
And the mac, … mhh, even if it would be possible for one of us, I wouldn’t do is because I hate apple^^.
Greetings from Germany
UnionBytes
http://www.unionbytes.de/ (German)
Arthur
Re: UnionBytes Engine
Posted: Sun Jan 19, 2014 9:27 pm
by AndyLy
So, I guess we can’t even release the demo at this month as we excepted and STARGATE posted, I quess it will be at start or middle of February.
Oh! I'll wait with anticipation.
Re: UnionBytes Engine
Posted: Tue Jan 21, 2014 11:11 pm
by Artus
Another step in direction demo is done, it is a small step, but one with (for me) big effect to a nicer look.
While STARGATE still has a lot of work with the Physics, I implemented Soft Particles to get a more volumetric feeling and prepared the G-Buffer for the GLOW - and DOF - Post Processing Effects and started the coding on the demo.
And like always a screenshot, because a picture says more than thousand words (Klick on it, to see in full size):
Greetings from Germany
UnionBytes
http://www.unionbytes.de/ (German)
Arthur
Re: UnionBytes Engine
Posted: Fri Feb 07, 2014 7:56 pm
by Artus
Hello,
so finally we relesed
a DEMO from the Engine,
please look at the
first post for the
Download Link, more Informations and ScreenShots.
http://www.purebasic.fr/english/viewtop ... 36&t=57823
Edit: Download link in this post, too:
http://www.unionbytes.de/downloads/UBE_ ... -02-07.zip




Greetings from Germany
UnionBytes
http://www.unionbytes.de/ (German)
Arthur